2009/04/29 (75-1 Edition2, log at bottom)
See www.web3d.org/specifications for the actual X3D ISO specifications. 20090807
|*View Object Hierarchy Diagram |
Over time, the text-based art called the Object Hierarchy, or just 'the diagram', has served to reconcile naming and structural objectives, thus providing a firm foundation for continued development and extensions.|*View Language Abstract Standard |
Our X3D Abstract standard, Part 1, provides a description of the X3D human-readable user code interfaces used to represent the visualization and behavior of a scene. Each node and field is described in a form that is independent of the actual implementation language.
The X3D Abstract standard, Part 2, describes the X3D Scene Access Interface (SAI) that provides 'internal' and 'external' program access to the X3D browser and to the current scene. This is my quick reference for the abstract, language-independent, SAI.
|*View X3D SAI ECMAScript Bindings |
My ECMAScript user code quick reference for the X3D SAI.
7 - Core Component
X3DBindableNode : X3DChildNode {
SFBool [in] set_bind
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [out] bindTime
SFBool [out] isBound
}
X3DChildNode : X3DMetadataObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
X3DMetadataObject {
SFString [in,out] name ""
SFString [in,out] reference ""
}
X3DNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
X3DPrototypeInstance : X3DNode {
SFNode [in,out] metdata NULL [X3DMetadataObject]
}
PrototypeInstanceName : X3DPrototypeInstanceNode {
PROTO PrototypeName{
# any number of:
inputOnly eventtype name
outputOnly eventtype name
inputOutput fieldName name
initializeOnly fieldtype name
}
or
EXTERNPROTO ExternPrototypeName {
"url" | [urn]
# any number of:
inputOnly eventtype name
outputOnly eventtype name
inputOutput fieldName name
initializeOnly fieldtype name]
}
X3DSensorNode : X3DChildNode {
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isActive
}
MetadataDouble : X3DNode, X3DMetadataObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] name ""
SFString [in,out] reference ""
MFDouble [in,out] value []
}
MetadataFloat : X3DNode, X3DMetadataObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] name ""
SFString [in,out] reference ""
MFFloat [in,out] value []
}
MetadataInteger : X3DNode, X3DMetadataObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] name ""
SFString [in,out] reference ""
MFInt32 [in,out] value []
}
MetadataSet : X3DNode, X3DMetadataObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] name ""
SFString [in,out] reference ""
MFNode [in,out] value [] [X3DMetadataObject]
}
MetadataString : X3DNode, X3DMetadataObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] name ""
SFString [in,out] reference ""
MFString [in,out] value []
}
8 - Time component
X3DTimeDependentNode : X3DChildNode {
SFBool [in,out] loop FALSE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] pauseTime 0 (-∞,∞)
SFTime [in,out] resumeTime 0 (-∞,∞)
SFTime [in,out] startTime 0 (-∞,∞)
SFTime [in,out] stopTime 0 (-∞,∞)
SFTime [out] elapsedTime
SFBool [out] isActive
SFBool [out] isPaused
}
TimeSensor : X3DTimeDependentNode, X3DSensorNode {
SFTime [in,out] cycleInterval 1 (0,∞)
SFBool [in,out] enabled TRUE
SFBool [in,out] loop FALSE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] pauseTime 0 (-∞,∞)
SFTime [in,out] resumeTime 0
SFTime [in,out] startTime 0 (-∞,∞)
SFTime [in,out] stopTime 0 (-∞,∞)
SFTime [out] cycleTime
SFTime [out] elapsedTime
SFFloat [out] fraction_changed
SFBool [out] isActive
SFBool [out] isPaused
SFTime [out] time
}
9 - Networking component
X3DNetworkSensorNode : X3DSensorNode {
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isActive
}
X3DUrlObject {
MFString [in,out] url [] [urn]
}
Anchor : X3DGroupingNode, X3DUrlObject {
MFNode [in] addChildren
MFNode [in] removeChildren
MFNode [in,out] children [] [X3DChildNode]
SFString [in,out] description ""
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] parameter []
MFString [in,out] url [] [urn]
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
Inline : X3DChildNode, X3DBoundedObject, X3DUrlObject {
SFBool [in,out] load TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] url [] [url or urn]
SFVec3f [] bboxCenter 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
LoadSensor : X3DNetworkSensorNode {
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] timeOut 0
MFNode [in,out] watchList [] [X3DUrlObject]
SFBool [out] isActive
SFBool [out] isLoaded
SFTime [out] loadTime
SFFloat [out] progress
}
10 - Grouping component
X3DBoundedObject {
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
X3DGroupingNode : X3DChildNode, X3DBoundedObject {
MFNode [in] addChildren
MFNode [in] removeChildren
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [] bboxCenter* 0 0 0 (-∞,∞)
SFVec3f [] bboxSize * -1 -1 -1 (0,∞) or -1 -1 -1
}
X3DInfoNode : X3DChildNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
Group : X3DGroupingNode {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
StaticGroup : X3DChildNode, X3DBoundedObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFNode [] children [] [X3DChildNode]
SFVec3f [] bboxCenter 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
Switch : X3DGroupingNode {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFInt32 [in,out] whichChoice -1 [-1,2E31)
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
Transform : X3DGroupingNode {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
SFVec3f [in,out] center 0 0 0 (-∞,∞)
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFRotation [in,out] rotation 0 0 1 0 [-1,1] or (-∞,∞)
SFVec3f [in,out] scale 1 1 1 (-∞,∞)
SFRotation [in,out] scaleOrientation 0 0 1 0 [-1,1] or (-∞,∞)
SFVec3f [in,out] translation 0 0 0 (-∞,∞)
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
WorldInfo : X3DInfoNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [] info []
SFString [] title ""
}
11 - Rendering component
X3DColorNode : X3DGeometricPropertyNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
X3DComposedGeometryNode : X3DGeometryNode {
MFNode [in,out] attrib [] [X3DVertexAttributeNode]
SFNode [in,out] color NULL [X3DColorObject]
SFNode [in,out] coord NULL [X3DCoordinateNode]
SFNode [in,out] fogCoord [] [FogCoordinate]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] normal NULL [X3DNormalNode]
SFNode [in,out] texCoord NULL [X3DTextureCoordinateNode]
SFBool [] ccw TRUE
SFBool [] colorPerVertex TRUE
SFBool [] normalPerVertex TRUE
SFBool [] solid TRUE
}
X3DCoordinateNode : X3DGeometricPropertyNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
X3DGeometricPropertyNode : X3DNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
X3DGeometryNode : X3DNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
X3DNormalNode : X3DGeometricPropertyNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
ClipPlane : X3DChildNode {
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec4f [in,out] plane 0 1 0 0 [0,1]
}
Color : X3DColorNode {
MFColor [in,out] color [NULL] [0,1]
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
ColorRGBA : X3DColorNode {
MFColorRGBA [in,out] color [NULL] [0,1]
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
Coordinate : X3DCoordinateNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec3f [in,out] point [NULL] (-∞,∞)
}
IndexedLineSet : X3DGeometryNode {
MFInt32 [in] set_colorIndex
MFInt32 [in] set_coordIndex
MFNode [in,out] attrib [] [X3DVertexAttributeNode]
SFNode [in,out] color NULL [X3DColorNode]
SFNode [in,out] coord NULL [X3DCoordinateNode]
SFNode [in,out] fogCoord [] [FogCoordinate]
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFInt32 [] colorIndex [] [0,∞) or -1
SFBool [] colorPerVertex TRUE
MFInt32 [] coordIndex [] [0,∞) or -1
}
IndexedTriangleFanSet : X3DComposedGeometryNode {
MFInt32 [in] set_index [] [0,∞) or -1
MFNode [in,out] attrib [] [X3DVertexAttributeNode]
SFNode [in,out] color NULL [X3DColorNode]
SFNode [in,out] coord NULL [X3DCoordinateNode]
SFNode [in,out] fogCoord [] [FogCoordinate]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] normal NULL [X3DNormalNode]
SFNode [in,out] texCoord NULL [X3DTextureCoordinateNode]
SFBool [] ccw TRUE
SFBool [] colorPerVertex TRUE
SFBool [] normalPerVertex TRUE
SFBool [] solid TRUE
MFInt32 [] index [] [0,∞) or -1
}
IndexedTriangleSet : X3DComposedGeometryNode {
MFInt32 [in] set_index [] [0,∞)
MFNode [in,out] attrib [] [X3DVertexAttributeNode]
SFNode [in,out] color NULL [X3DColorNode]
SFNode [in,out] coord NULL [X3DCoordinateNode]
SFNode [in,out] fogCoord [] [FogCoordinate]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] normal NULL [X3DNormalNode]
SFNode [in,out] texCoord NULL [X3DTextureCoordinateNode]
SFBool [] ccw TRUE
SFBool [] colorPerVertex TRUE
SFBool [] normalPerVertex TRUE
SFBool [] solid TRUE
MFInt32 [] index [] [0,∞)
}
IndexedTriangleStripSet : X3DComposedGeometryNode {
MFInt32 [in] set_index [] [0,∞) or −1
MFNode [in,out] attrib [] [X3DVertexAttributeNode]
SFNode [in,out] color NULL [X3DColorNode]
SFNode [in,out] coord NULL [X3DCoordinateNode]
SFNode [in,out] fogCoord [] [FogCoordinate]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] normal NULL [X3DNormalNode]
SFNode [in,out] texCoord NULL [X3DTextureCoordinateNode]
SFBool [] ccw TRUE
SFBool [] colorPerVertex TRUE
SFBool [] normalPerVertex TRUE
SFBool [] solid TRUE
MFInt32 [] index [] [0,∞) or −1
}
LineSet : X3DGeometryNode {
MFNode [in,out] attrib [] [X3DVertexAttributeNode]
SFNode [in,out] color NULL [X3DColorNode]
SFNode [in,out] coord NULL [X3DCoordinateNode]
SFNode [in,out] fogCoord [] [FogCoordinate]
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFInt32 [in,out] vertexCount [] [2,∞)
}
Normal : X3DNormalNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec3f [in,out] vector [] [-1,1]
}
PointSet : X3DGeometryNode {
MFNode [in,out] attrib [] [X3DVertexAttributeNode]
SFNode [in,out] color NULL [X3DColorNode]
SFNode [in,out] coord NULL [X3DCoordinateNode]
SFNode [in,out] fogCoord [] [FogCoordinate]
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
TriangleFanSet : X3DComposedGeometryNode {
MFNode [in,out] attrib [] [X3DVertexAttributeNode]
SFNode [in,out] color NULL [X3DColorNode]
SFNode [in,out] coord NULL [X3DCoordinateNode]
MFInt32 [in,out] fanCount [] [3,∞)
SFNode [in,out] fogCoord [] [FogCoordinate]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] normal NULL [X3DNormalNode]
SFNode [in,out] texCoord NULL [X3DTextureCoordinateNode]
SFBool [] ccw TRUE
SFBool [] colorPerVertex TRUE
SFBool [] normalPerVertex TRUE
SFBool [] solid TRUE
}
TriangleSet : X3DComposedGeometryNode {
MFNode [in,out] attrib [] [X3DVertexAttributeNode]
SFNode [in,out] color NULL [X3DColorNode]
SFNode [in,out] coord NULL [X3DCoordinateNode]
SFNode [in,out] fogCoord [] [FogCoordinate]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] normal NULL [X3DNormalNode]
SFNode [in,out] texCoord NULL [X3DTextureCoordinateNode]
SFBool [] ccw TRUE
SFBool [] colorPerVertex TRUE
SFBool [] normalPerVertex TRUE
SFBool [] solid TRUE
}
TriangleStripSet : X3DComposedGeometryNode {
MFNode [in,out] attrib [] [X3DVertexAttributeNode]
SFNode [in,out] color NULL [X3DColorNode]
SFNode [in,out] coord NULL [X3DCoordinateNode]
SFNode [in,out] fogCoord [] [FogCoordinate]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] normal NULL [X3DNormalNode]
MFInt32 [in,out] stripCount [] [3,∞)
SFNode [in,out] texCoord NULL [X3DTextureCoordinateNode]
SFBool [] ccw TRUE
SFBool [] colorPerVertex TRUE
SFBool [] normalPerVertex TRUE
SFBool [] solid TRUE
}
12 - Shape component
X3DAppearanceChildNode : X3DNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
X3DAppearanceNode : X3DNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
X3DMaterialNode : X3DAppearanceChildNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
X3DShapeNode : X3DChildNode, X3DBoundedObject {
SFNode [in,out] appearance NULL [X3DAppearanceNode]
SFNode [in,out] geometry NULL [X3DGeometryNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
Appearance : X3DAppearanceNode {
SFNode [in,out] fillProperties NULL [FillProperties]
SFNode [in,out] lineProperties NULL [LineProperties]
SFNode [in,out] material NULL [X3DMaterialNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFNode [in,out] shaders [] [X3DShaderNode]
SFNode [in,out] texture NULL [X3DTextureNode]
SFNode [in,out] textureTransform NULL [X3DTextureTransformNode]
}
FillProperties : X3DAppearanceChildNode {
SFBool [in,out] filled TRUE
SFColor [in,out] hatchColor 1 1 1 [0,1]
SFBool [in,out] hatched TRUE
SFInt32 [in,out] hatchStyle 1 [0,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
LineProperties : X3DAppearanceChildNode {
SFBool [in,out] applied TRUE
SFInt32 [in,out] linetype 1 [1,∞)
SFFloat [in,out] linewidthScaleFactor 0 (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
1 Solid 2 Dashed 3 Dotted 4 Dashed-dotted 5 Dash-dot-dot
6 (single) 7 (single dot) 8 (double arrow) 10 (chain line)
11 (center line) 12 (hidden line) 13 (phantom line)
14 (break line 1) 15 (break line 2)
16 User-specified dash pattern
http://jitc.fhu.disa.mil/nitf/graph_reg/graph_reg.htm#LINETYPE
ISO/IEC 973 Linetype
Material : X3DMaterialNode {
SFFloat [in,out] ambientIntensity 0.2 [0,1]
SFColor [in,out] diffuseColor 0.8 0.8 0.8 [0,1]
SFColor [in,out] emissiveColor 0 0 0 [0,1]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] shininess 0.2 [0,1]
SFColor [in,out] specularColor 0 0 0 [0,1]
SFFloat [in,out] transparency 0 [0,1]
}
Shape : X3DShapeNode {
SFNode [in,out] appearance NULL [X3DAppearanceNode]
SFNode [in,out] geometry NULL [X3DGeometryNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
TwoSidedMaterial : X3DMaterialNode {
SFFloat [in,out] ambientIntensity 0.2 [0,1]
SFFloat [in,out] backAmbientIntensity 0.2 [0,1]
SFColor [in,out] backDiffuseColor 0.8 0.8 0.8 [0,1]
SFColor [in,out] backEmissiveColor 0 0 0 [0,1]
SFFloat [in,out] backShininess 0.2 [0,1]
SFColor [in,out] backSpecularColor 0 0 0 [0,1]
SFFloat [in,out] backTransparency 0 [0,1]
SFColor [in,out] diffuseColor 0.8 0.8 0.8 [0,1]
SFColor [in,out] emissiveColor 0 0 0 [0,1]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] shininess 0.2 [0,1]
SFBool [in,out] separateBackColor FALSE
SFColor [in,out] specularColor 0 0 0 [0,1]
SFFloat [in,out] transparency 0 [0,1]
}
13 - Geometry3D component
Box : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [] size 2 2 2 [0,∞)
SFBool [] solid TRUE
}
Cone : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [] bottom TRUE
SFFloat [] bottomRadius 1 (0,∞)
SFFloat [] height 2 (0,∞)
SFBool [] side TRUE
SFBool [] solid TRUE
}
Cylinder : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [] bottom TRUE
SFFloat [] height 2 (0,∞)
SFFloat [] radius 1 (0,∞)
SFBool [] side TRUE
SFBool [] solid TRUE
SFBool [] top TRUE
}
ElevationGrid : X3DGeometryNode {
MFFloat [in] set_height
MFNode [in,out] attrib [] [X3DVertexAttributeNode]
SFNode [in,out] color NULL [X3DColorNode]
SFNode [in,out] fogCoord [] [FogCoordinate]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] normal NULL [X3DNormalNode]
SFNode [in,out] texCoord NULL [X3DTextureCoordinateNode]
SFBool [] ccw TRUE
SFBool [] colorPerVertex TRUE
SFFloat [] creaseAngle 0 [0,∞)
MFFloat [] height [] (-∞,∞)
SFBool [] normalPerVertex TRUE
SFBool [] solid TRUE
SFInt32 [] xDimension 0 [0,∞)
SFFloat [] xSpacing 1.0 (0,∞)
SFInt32 [] zDimension 0 [0,∞)
SFFloat [] zSpacing 1.0 (0,∞)
}
Extrusion : X3DGeometryNode {
MFVec2f [in] set_crossSection
MFRotation [in] set_orientation
MFVec2f [in] set_scale
MFVec3f [in] set_spine
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [] beginCap TRUE
SFBool [] ccw TRUE
SFBool [] convex TRUE
SFFloat [] creaseAngle 0 [0,∞)
MFVec2f [] crossSection [1 1 1 -1 -1 -1 -1 1 1 1] (-∞,∞)
SFBool [] endCap TRUE
MFRotation [] orientation 0 0 1 0 [-1,1] or (-∞,∞)
MFVec2f [] scale 1 1 (0,∞)
SFBool [] solid TRUE
MFVec3f [] spine [0 0 0 0 1 0] (-∞,∞)
}
IndexedFaceSet : X3DComposedGeometryNode {
MFInt32 [in] set_colorIndex
MFInt32 [in] set_coordIndex
MFInt32 [in] set_normalIndex
MFInt32 [in] set_texCoordIndex
MFNode [in,out] attrib [] [X3DVertexAttributeNode]
SFNode [in,out] color NULL [X3DColorNode]
SFNode [in,out] coord NULL [X3DCoordinateNode]
SFNode [in,out] fogCoord [] [FogCoordinate]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] normal NULL [X3DNormalNode]
SFNode [in,out] texCoord NULL [X3DTextureCoordinateNode]
SFBool [] ccw TRUE
MFInt32 [] colorIndex [] [0,∞) or -1
SFBool [] colorPerVertex TRUE
SFBool [] convex TRUE
MFInt32 [] coordIndex [] [0,∞) or -1
SFFloat [] creaseAngle 0 [0,∞)
MFInt32 [] normalIndex [] [0,∞) or -1
SFBool [] normalPerVertex TRUE
SFBool [] solid TRUE
MFInt32 [] texCoordIndex [] [-1,∞)
}
Sphere : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [] radius 1 (0,∞)
SFBool [] solid TRUE
}
14 - Geometry2D component
Arc2D : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [] endAngle π/2 [0,2π]
SFFloat [] radius 1 (0,∞]
SFFloat [] startAngle 0 [-2π,2π]
}
ArcClose2D : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [] closureType "PIE" ["PIE"|"CHORD"]
SFFloat [] endAngle π/2 [-2π,2π]
SFFloat [] radius 1 (0,∞]
SFBool [] solid FALSE
SFFloat [] startAngle 0 [-2π,2π]
}
Circle2D : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [] radius 1 (0,∞)
}
Disk2D : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [] innerRadius 0 [0,∞)
SFFloat [] outerRadius 1 (0,∞)
SFBool [] solid FALSE
}
Polyline2D : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec2f [] lineSegments [] (-∞,∞)
}
Polypoint2D : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec2f [in,out] point [] (-∞,∞)
}
Rectangle2D : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec2f [] size 2 2 (0,∞)
SFBool [] solid FALSE
}
TriangleSet2D : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec2f [in,out] vertices [] (-∞,∞)
SFBool [] solid FALSE
}
15 - Text component
X3DFontStyleNode : X3DNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
FontStyle : X3DFontStyleNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [] family "SERIF"
SFBool [] horizontal TRUE
MFString [] justify "BEGIN" ["BEGIN"|"END"|"FIRST"|"MIDDLE"|""]
SFString [] language ""
SFBool [] leftToRight TRUE
SFFloat [] size 1.0 (0,∞)
SFFloat [] spacing 1.0 [0,∞)
SFString [] style "PLAIN" ["PLAIN"|"BOLD"|"ITALIC"|"BOLDITALIC"|""]
SFBool [] topToBottom TRUE
}
Text : X3DGeometryNode {
SFNode [in,out] fontStyle NULL [X3FontSyleNode]
MFFloat [in,out] length [] [0,∞)
SFFloat [in,out] maxExtent 0.0 [0,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] string []
MFVec2f [out] lineBounds
SFVec3f [out] origin
SFVec2f [out] textBounds
SFBool [] solid FALSE
}
16 - Sound component
X3DSoundNode : X3DChildNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
X3DSoundSourceNode : X3DTimeDependentNode {
SFString [in,out] description ""
SFBool [in,out] loop FALSE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] pauseTime 0 (-∞,∞)
SFFloat [in,out] pitch 1.0 (0,∞)
SFTime [in,out] resumeTime 0 (-∞,∞)
SFTime [in,out] startTime 0 (-∞,∞)
SFTime [in,out] stopTime 0 (-∞,∞)
SFTime [out] duration_changed
SFTime [out] elapsedTime
SFBool [out] isActive
SFBool [out] isPaused
}
AudioClip : X3DSoundSourceNode, X3DUrlObject {
SFString [in,out] description ""
SFBool [in,out] loop FALSE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] pauseTime 0 (-∞,∞)
SFFloat [in,out] pitch 1.0 (0,∞)
SFTime [in,out] resumeTime 0 (-∞,∞)
SFTime [in,out] startTime 0 (-∞,∞)
SFTime [in,out] stopTime 0 (-∞,∞)
MFString [in,out] url [] [urn]
SFTime [out] duration_changed
SFTime [out] elapsedTime
SFBool [out] isActive
SFBool [out] isPaused
}
Sound : X3DSoundNode {
SFVec3f [in,out] direction 0 0 1 (-∞,∞)
SFFloat [in,out] intensity 1 [0,1]
SFVec3f [in,out] location 0 0 0 (-∞,∞)
SFFloat [in,out] maxBack 10 [0,∞)
SFFloat [in,out] maxFront 10 [0,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] minBack 1 [0,∞)
SFFloat [in,out] minFront 1 [0,∞)
SFFloat [in,out] priority 0 [0,1]
SFNode [in,out] source NULL [X3DSoundSourceNode]
SFBool [] spatialize TRUE
}
17 - Lighting component
X3DLightNode : X3DChildNode {
SFFloat [in,out] ambientIntensity 0 [0,1]
SFColor [in,out] color 1 1 1 [0,1]
SFBool [in,out] global FALSE
SFFloat [in,out] intensity 1 [0,1]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [in,out] on TRUE
}
DirectionalLight : X3DLightNode {
SFFloat [in,out] ambientIntensity 0 [0,1]
SFColor [in,out] color 1 1 1 [0,1]
SFVec3f [in,out] direction 0 0 -1 (-∞,∞)
SFBool [in,out] global FALSE
SFFloat [in,out] intensity 1 [0,1]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [in,out] on TRUE
}
PointLight : X3DLightNode {
SFFloat [in,out] ambientIntensity 0 [0,1]
SFVec3f [in,out] attenuation 1 0 0 [0,∞)
SFColor [in,out] color 1 1 1 [0,1]
SFBool [in,out] global TRUE
SFFloat [in,out] intensity 1 [0,1]
SFVec3f [in,out] location 0 0 0 (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [in,out] on TRUE
SFFloat [in,out] radius 100 [0,∞)
}
SpotLight : X3DLightNode {
SFFloat [in,out] ambientIntensity 0 [0,1]
SFVec3f [in,out] attenuation 1 0 0 [0,∞)
SFFloat [in,out] beamWidth 1.570796 (0,π/2]
SFColor [in,out] color 1 1 1 [0,1]
SFFloat [in,out] cutOffAngle 0.785398 (0,π/2]
SFVec3f [in,out] direction 0 0 -1 (-∞,∞)
SFBool [in,out] global TRUE
SFFloat [in,out] intensity 1 [0,1]
SFVec3f [in,out] location 0 0 0 (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [in,out] on TRUE
SFFloat [in,out] radius 100 [0,∞)
}
18 - Texturing component
X3DTextureCoordinateNode : X3DGeometricPropertyNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
X3DTextureNode : X3DAppearanceChildNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
X3DTexture2DNode : X3DTextureNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [] repeatS TRUE
SFBool [] repeatT TRUE
SFNode [] textureProperties NULL [TextureProperties]
}
X3DTextureTransformNode : X3DAppearanceChildNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
ImageTexture : X3DTexture2DNode, X3DUrlObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] url [] [urn]
SFBool [] repeatS TRUE
SFBool [] repeatT TRUE
SFNode [] textureProperties NULL [TextureProperties]
}
MovieTexture : X3DTexture2DNode, X3DSoundSourceNode, X3DUrlObject {
SFString [in,out] description
SFBool [in,out] loop FALSE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] pauseTime 0 (-∞,∞)
SFTime [in,out] resumeTime 0 (-∞,∞)
SFFloat [in,out] speed 1.0 (-∞,∞)
SFTime [in,out] startTime 0 (-∞,∞)
SFTime [in,out] stopTime 0 (-∞,∞)
MFString [in,out] url [] [urn]
SFBool [] repeatS TRUE
SFBool [] repeatT TRUE
SFNode [] textureProperties NULL [TextureProperties]
SFTime [out] duration_changed
SFTime [out] elapsedTime
SFBool [out] isActive
SFBool [out] isPaused
}
MultiTexture : X3DTextureNode {
SFFloat [in,out] alpha 1 [0.1]
SFColor [in,out] color 1 1 1 [0,1]
MFString [in,out] function []
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] mode []
MFString [in,out] source []
MFNode [in,out] texture [] [X3DTextureNode]
}
mode: ColorRGBa=(Arg1.color × Arg2.color, Arg1.alpha)
MODULATE(default) REPLACE MODULATE2X MODULATE4X ADD ADDSIGNED
ADDSIGNED2X SUBTRACT ADDSMOOTH BLENDDIFFUSEALPHA BLENDTEXTUREALPHA
BLENDFACTORALPHA BLENDCURRENTALPHA MODULATEALPHA_ADDCOLOR
MODULATEINVALPHA_ADDCOLOR MODULATEINVCOLOR_ADDALPHA OFF SELECTARG1
SELECTARG2 DOTPRODUCT3
source: ""(default) DIFFUSE SPECULAR FACTOR
function: ""(default) COMPLEMENT ALPHAREPLICATE
MultiTextureCoordinate : X3DTextureCoordinateNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFNode [in,out] texCoord [NULL] [X3DTextureCoordinateNode]
}
MultiTextureTransform : X3DTextureTransformNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFNode [in,out] textureTransform [NULL] [X3DTextureTransformNode]
}
PixelTexture : X3DTexture2DNode {
SFImage [in,out] image 0 0 0
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [] repeatS TRUE
SFBool [] repeatT TRUE
SFNode [] textureProperties NULL [TextureProperties]
}
TextureCoordinate : X3DTextureCoordinateNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec2f [in,out] point [] (-∞,∞)
}
TextureCoordinateGenerator : X3DTextureCoordinateNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] mode "SPHERE" [see Table]
MFFloat [in,out] parameter [] [see Table]
}
mode: SPHERE CAMERASPACEPOSITION CAMERASPACEREFLECTIONVECTOR
SPHERE-LOCAL COORD COORD-EYE NOISE NOISE-EYE SPHERE-REFLECT
SPHERE-REFLECT-LOCAL
TextureProperties : X3DNode
SFFloat [in,out] anisotropicDegree 1.0 [1,∞)
SFColorRGBA [in,out] borderColor 0 0 0 0 [0,1]
SFInt32 [in,out] borderWidth 0 [0,1]
SFString [in,out] boundaryModeS "REPEAT" [see Table 18.7]
SFString [in,out] boundaryModeT "REPEAT" [see Table 18.7]
SFString [in,out] boundaryModeR "REPEAT" [see Table 18.7]
SFString [in,out] magnificationFilter "FASTEST" [see Table 18.8]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] minificationFilter "FASTEST" [see Table 18.9]
SFString [in,out] textureCompression "FASTEST" [see Table 18.10]
SFFloat [in,out] texturePriority 0 [0,1]
SFBool [] generateMipMaps FALSE
}
TextureTransform : X3DTextureTransform2DNode {
SFVec2f [in,out] center 0 0 (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] rotation 0 (-∞,∞)
SFVec2f [in,out] scale 1 1 (-∞,∞)
SFVec2f [in,out] translation 0 0 (-∞,∞)
}
19 - Interpolation component
X3DInterpolatorNode : X3DChildNode {
SFFloat [in] set_fraction (-∞,∞)
MFFloat [in,out] key [] (-∞,∞)
MF<type> [in,out] keyValue []
SFNode [in,out] metadata NULL [X3DMetadataObject]
[S|M]F<type> [out] value_changed
}
ColorInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-∞,∞)
MFFloat [in,out] key [] (-∞,∞)
MFColor [in,out] keyValue [] [0,1]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFColor [out] value_changed
}
CoordinateInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-∞,∞)
MFFloat [in,out] key [] (-∞,∞)
MFVec3f [in,out] keyValue [] (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec3f [out] value_changed
}
CoordinateInterpolator2D : X3DInterpolatorNode {
SFFloat [in] set_fraction (-∞,∞)
MFFloat [in,out] key [] (-∞,∞)
MFVec2f [in,out] keyValue [] (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec2f [out] value_changed
}
EaseInEaseOut : X3DNode {
SFFloat [in] set_fraction (-∞,∞)
MFVec2f [in,out] easeInEaseOut [] (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [out] modifiedFraction_changed
}
NormalInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-∞,∞)
MFFloat [in,out] key [] (-∞,∞)
MFVec3f [in,out] keyValue [] (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec3f [out] value_changed
}
OrientationInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-∞,∞)
MFFloat [in,out] key [] (-∞,∞)
MFRotation [in,out] keyValue [] [-1,1] or (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFRotation [out] value_changed
}
PositionInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-∞,∞)
MFFloat [in,out] key [] (-∞,∞)
MFVec3f [in,out] keyValue [] (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [out] value_changed
}
PositionInterpolator2D : X3DInterpolatorNode {
SFFloat [in] set_fraction (-∞,∞)
MFFloat [in,out] key [] (-∞,∞)
MFVec2f [in,out] keyValue [] (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec2f [out] value_changed
}
ScalarInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-∞,∞)
MFFloat [in,out] key [] (-∞,∞)
MFFloat [in,out] keyValue [] (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [out] value_changed
}
SplinePositionInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-∞,∞)
SFBool [in,out] closed FALSE
MFFloat [in,out] key [] (-∞,∞)
MFVec3f [in,out] keyValue [] (-∞,∞)
MFVec3f [in,out] keyVelocity [] (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [in,out] normalizeVelocity FALSE
SFVec3f [out] value_changed
}
SplinePositionInterpolator2D : X3DInterpolatorNode {
SFFloat [in] set_fraction (-∞,∞)
SFBool [in,out] closed FALSE
MFFloat [in,out] key [] (-∞,∞)
MFVec2f [in,out] keyValue [] (-∞,∞)
MFVec2f [in,out] keyVelocity [] (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [in,out] normalizeVelocity FALSE
SFVec2f [out] value_changed
}
SplineScalarInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-∞,∞)
SFBool [in,out] closed FALSE
MFFloat [in,out] key [] (-∞,∞)
MFFloat [in,out] keyValue [] (-∞,∞)
MFFloat [in,out] keyVelocity [] (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [in,out] normalizeVelocity FALSE
SFVec2f [out] value_changed
}
SquadOrientationInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-∞,∞)
MFFloat [in,out] key [] (-∞,∞)
MFRotation [in,out] keyValue [] (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [in,out] normalizeVelocity FALSE
SFRotation [out] value_changed
}
20 - Pointing device sensor component
X3DDragSensorNode : X3DPointingDeviceSensorNode {
SFBool [in,out] autoOffset TRUE
SFString [in,out] description ""
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isActive
SFBool [out] isOver
SFVec3f [out] trackPoint_changed
}
X3DPointingDeviceSensorNode : X3DSensorNode {
SFString [in,out] description ""
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isActive
SFBool [out] isOver
}
X3DTouchSensorNode : X3DPointingDeviceSensorNode {
SFString [in,out] description ""
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isActive
SFBool [out] isOver
SFTime [out] touchTime
}
CylinderSensor : X3DDragSensorNode {
SFBool [in,out] autoOffset TRUE
SFRotation [in,out] axisOfRotation 0 1 0 0 [-1,1], (-∞,∞)
SFString [in,out] description ""
SFFloat [in,out] diskAngle π/2 (0,π/2)
SFBool [in,out] enabled TRUE
SFFloat [in,out] maxAngle -1 [-2π,2π]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] minAngle 0 [-2π,2π]
SFFloat [in,out] offset 0 (-∞,∞)
SFBool [out] isActive
SFBool [out] isOver
SFRotation [out] rotation_changed
SFVec3f [out] trackPoint_changed
}
PlaneSensor : X3DDragSensorNode {
SFBool [in,out] autoOffset TRUE
SFRotation [in,out] axisOfRotation 0 1 0 0 [-1,1], (-∞,∞)
SFString [in,out] description ""
SFBool [in,out] enabled TRUE
SFVec2f [in,out] maxPosition -1 -1 (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec2f [in,out] minPosition 0 0 (-∞,∞)
SFVec3f [in,out] offset 0 0 0 (-∞,∞)
SFBool [out] isActive
SFBool [out] isOver
SFVec3f [out] trackPoint_changed
SFVec3f [out] translation_changed
}
SphereSensor : X3DDragSensorNode {
SFBool [in,out] autoOffset TRUE
SFString [in,out] description ""
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFRotation [in,out] offset 0 1 0 0 [-1,1],(-∞,∞)
SFBool [out] isActive
SFBool [out] isOver
SFRotation [out] rotation_changed
SFVec3f [out] trackPoint_changed
}
TouchSensor : X3DTouchSensorNode {
SFString [in,out] description ""
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [out] hitNormal_changed
SFVec3f [out] hitPoint_changed
SFVec2f [out] hitTexCoord_changed
SFBool [out] isActive
SFBool [out] isOver
SFTime [out] touchTime
}
21 - Key device sensor component
X3DKeyDeviceSensorNode : X3DSensorNode {
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isActive
}
KeySensor : X3DKeyDeviceSensorNode {
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFInt32 [out] actionKeyPress
SFInt32 [out] actionKeyRelease
SFBool [out] altKey
SFBool [out] controlKey
SFBool [out] isActive
SFInt32 [out] keyPress
SFInt32 [out] keyRelease
SFBool [out] shiftKey
}
StringSensor : X3DKeyDeviceSensorNode {
SFBool [in,out] deletionAllowed TRUE
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [out] enteredText
SFString [out] finalText
SFBool [out] isActive
}
22 - Environmental sensor component
X3DEnvironmentalSensorNode : X3DSensorNode {
SFVec3f [in,out] center 0 0 0 (-∞,∞)
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [in,out] size 0 0 0 (-∞,∞)
SFTime [out] enterTime
SFTime [out] exitTime
SFBool [out] isActive
}
ProximitySensor : X3DEnvironmentalSensorNode {
SFVec3f [in,out] center 0 0 0 (-∞,∞)
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [in,out] size 0 0 0 [0,∞)
SFTime [out] enterTime
SFTime [out] exitTime
SFVec3f [out] centerOfRotation_changed
SFBool [out] isActive
SFRotation [out] orientation_changed
SFVec3f [out] position_changed
}
TransformSensor : X3DEnvironmentalSensorNode {
SFVec3f [in,out] center 0 0 0 (-∞,∞)
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [in,out] size 0 0 0 [0,∞)
SFNode [in,out] targetObject NULL [X3DGroupingNode|X3DShapeNode]
SFTime [out] enterTime
SFTime [out] exitTime
SFBool [out] isActive
SFRotation [out] orientation_changed
SFVec3f [out] position_changed
}
VisibilitySensor : X3DEnvironmentalSensorNode {
SFVec3f [in,out] center 0 0 0 (-∞,∞)
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [in,out] size 0 0 0 [0,∞)
SFTime [out] enterTime
SFTime [out] exitTime
SFBool [out] isActive
}
23 - Navigation component
X3DViewpointNode : X3DBindableNode {
SFBool [in] set_bind
SFVec3f [in,out] centerOfRotation 0 0 0 (-∞,∞)
SFString [in,out] description ""
SFBool [in,out] jump TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFRotation [in,out] orientation 0 0 1 0 [-1,1],(-∞,∞)
SFVec3f [in,out] position 0 0 10 (-∞,∞)
SFBool [in,out] retainUserOffsets FALSE
SFTime [out] bindTime
SFBool [out] isBound
}
Billboard : X3DGroupingNode {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
SFVec3f [in,out] axisOfRotation 0 1 0 (-∞,∞)
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
Collision : X3DGroupingNode, X3DSensorNode {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
MFNode [in,out] children [] [X3DChildNode]
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [out] collideTime
SFBool [out] isActive
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
SFNode [] proxy NULL [X3DChildNode]
}
LOD : X3DGroupingNode {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFInt32 [out] level_changed
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or −1 −1 −1
SFVec3f [] center 0 0 0 (-∞,∞)
SFBool [] forceTransitions FALSE
MFFloat [] range [] [0,∞) or -1
}
NavigationInfo : X3DBindableNode {
SFBool [in] set_bind
MFFloat [in,out] avatarSize [0.25 1.6 0.75] [0,∞)
SFBool [in,out] headlight TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] speed 1.0 [0,∞)
SFTime [in,out] transitionTime 1.0 [0, ∞)
MFString [in,out] transitionType ["LINEAR"] ["TELEPORT"|"LINEAR"|"ANIMATE"]
MFString [in,out] type ["EXAMINE", "ANY"]
SFFloat [in,out] visibilityLimit 0.0 [0,∞)
SFTime [out] bindTime
SFBool [out] isBound
SFBool [out] transitionComplete
}
OrthoViewpoint : X3DViewpointNode {
SFBool [in] set_bind
SFVec3f [in,out] centerOfRotation 0 0 0 (-∞,∞)
SFString [in,out] description ""
MFFloat [in,out] fieldOfView -1, -1, 1, 1 (-∞,∞)
SFBool [in,out] jump TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFRotation [in,out] orientation 0 0 1 0 [-1,1],(-∞,∞)
SFVec3f [in,out] position 0 0 10 (-∞,∞)
SFBool [in,out] retainUserOffsets FALSE
SFTime [out] bindTime
SFBool [out] isBound
}
Viewpoint : X3DViewpointNode {
SFBool [in] set_bind
SFVec3f [in,out] centerOfRotation 0 0 0 (-∞,∞)
SFString [in,out] description ""
SFFloat [in,out] fieldOfView π/4 (0,∞)
SFBool [in,out] jump TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFRotation [in,out] orientation 0 0 1 0 [-1,1],(-∞,∞)
SFVec3f [in,out] position 0 0 10 (-∞,∞)
SFBool [in,out] retainUserOffsets FALSE
SFTime [out] bindTime
SFBool [out] isBound
}
ViewpointGroup : X3DViewpointNode {
SFVec3f [in,out] center 0 0 0 (-∞,∞)
MFNode [in,out] children NULL [X3DViewpointNode]
SFString [in,out] description ""
SFBool [in,out] displayed TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [in,out] size 0 0 0 (-∞,∞)
SFBool [in,out] retainUserOffsets FALSE
}
24 - Environmental effects componenent
X3DBackgroundNode : X3DBindableNode {
SFBool [in] set_bind
MFFloat [in,out] groundAngle [] [0,π/2]
MFColor [in,out] groundColor [] [0,1]
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFFloat [in,out] skyAngle [] [0,π]
MFColor [in,out] skyColor 0 0 0 [0,1]
SFFloat [in,out] transparency 0 [0,1]
SFTime [out] bindTime
SFBool [out] isBound
}
X3DFogObject {
SFColor [in,out] color 1 1 1 [0,1]
SFString [in,out] fogType "LINEAR" ["LINEAR"|"EXPONENTIAL"]
SFFloat [in,out] visibilityRange 0 [0,∞)
}
Background : X3DBackgroundNode, X3DUrlObject {
SFBool [in] set_bind
MFFloat [in,out] groundAngle [] [0,π/2]
MFColor [in,out] groundColor [] [0,1]
MFString [in,out] backUrl [] [urn]
MFString [in,out] bottomUrl [] [urn]
MFString [in,out] frontUrl [] [urn]
MFString [in,out] leftUrl [] [urn]
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] rightUrl [] [urn]
MFString [in,out] topUrl [] [urn]
MFFloat [in,out] skyAngle [] [0,π]
MFColor [in,out] skyColor 0 0 0 [0,1]
SFFloat [in,out] transparency 0 [0,1]
SFTime [out] bindTime
SFBool [out] isBound
}
Fog : X3DBindableNode, X3DFogObject {
SFBool [in] set_bind
SFColor [in,out] color 1 1 1 [0,1]
SFString [in,out] fogType "LINEAR" ["LINEAR"|"EXPONENTIAL"]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] visibilityRange 0 [0,∞)
SFTime [out] bindTime
SFBool [out] isBound
}
FogCoordinate : X3DGeometricPropertyNode {
MFFloat [in,out] depth [] [0,1]
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
LocalFog : X3DChildNode, X3DFogObject {
SFColor [in,out] color 1 1 1 [0,1]
SFBool [in,out] enabled TRUE
SFString [in,out] fogType "LINEAR" ["LINEAR"|"EXPONENTIAL"]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] visibilityRange 0 [0,∞)
}
TextureBackground : X3DBackgroundNode {
SFBool [in] set_bind
MFFloat [in,out] groundAngle [] [0,π/2]
MFColor [in,out] groundColor [] [0,1]
SFNode [in,out] backTexture NULL [X3DTextureNode]
SFNode [in,out] bottomTexture NULL [X3DTextureNode]
SFNode [in,out] frontTexture NULL [X3DTextureNode]
SFNode [in,out] leftTexture NULL [X3DTextureNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] rightTexture NULL [X3DTextureNode]
SFNode [in,out] topTexture NULL [X3DTextureNode]
MFFloat [in,out] skyAngle [] [0,π]
MFColor [in,out] skyColor 0 0 0 [0,1]
SFFloat [in,out] transparency 0 [0,1]
SFTime [out] bindTime
SFBool [out] isBound
}
25 Geospatial component
GeoCoordinate : X3DCoordinateNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec3d [in,out] point [NULL] (-∞,∞)
SFNode [] geoOrigin NULL [GeoOrigin]
MFString [] geoSystem ["GD","WE"] [see table]
}
GeoElevationGrid : X3DGeometryNode {
MFDouble [in] set_height
SFNode [in,out] color NULL [X3DColorNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] normal NULL [X3DNormalNode]
SFNode [in,out] texCoord NULL [X3DTextureCoordinateNode]
SFFloat [in,out] yScale 1.0 (0,∞)
SFBool [] ccw TRUE
SFBool [] colorPerVertex TRUE
SFFloat [] creaseAngle 0 [0,∞]
SFVec3d [] geoGridOrigin 0 0 0 (-∞,∞)
SFNode [] geoOrigin NULL [GeoOrigin]
MFString [] geoSystem ["GD","WE"] [see table]
MFDouble [] height [0 0] (0,∞)
SFBool [] normalPerVertex TRUE
SFBool [] solid TRUE
SFInt32 [] xDimension 0 ([0,∞)
SFDouble [] xSpacing 1.0 [0,∞)
SFInt32 [] zDimension 0 ([0,∞)
SFDouble [] zSpacing 1.0 [0,∞)
}
GeoLocation : X3DGroupingNode {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
MFNode [in,out] children [] [X3DChildNode]
SFVec3d [in,out] geoCoords 0 0 0 (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [] geoOrigin NULL [GeoOrigin]
MFString [] geoSystem ["GD","WE"] [see table]
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
GeoLOD : X3DChildNode, X3DBoundedObject, X3DUrlObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFNode [out] children [] [X3DChildNode]
SFInt32 [out] level_changed
SFVec3d [] center 0 0 0 (-∞,∞)
MFString [] child1Url [] [urn]
MFString [] child2Url [] [urn]
MFString [] child3Url [] [urn]
MFString [] child4Url [] [urn]
SFNode [] geoOrigin NULL [GeoOrigin]
MFString [] geoSystem ["GD","WE"] [see table]
SFFloat [] range 10 [0,∞)
MFString [] rootUrl [] [urn]
MFNode [] rootNode [] [X3DChildNode]
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or [-1 -1 -1]
}
GeoMetadata : X3DInfoNode {
MFNode [in,out] data [] [urn]
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] summary []
MFString [in,out] url [] [urn]
}
GeoOrigin : X3DNode {
SFVec3d [in,out] geoCoords 0 0 0 (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [] geoSystem ["GD","WE"] [see 25.2.3]
SFBool [] rotateYUp FALSE
}
GeoPositionInterpolator : X3DInterpolatorNode {
SFFloat [in] set_fraction (-∞,∞)
MFFloat [in,out] key [] (-∞,∞)
MFVec3d [in,out] keyValue []
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3d [out] geovalue_changed
SFVec3f [out] value_changed
SFNode [] geoOrigin NULL [GeoOrigin]
MFString [] geoSystem ["GD","WE"] [see table]
}
GeoProximitySensor : X3DEnvironmentalSensorNode {
SFBool [in,out] enabled TRUE
MFDouble [in,out] geoCenter 0 0 0 (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [in,out] size 0 0 0 [0,∞)
SFVec3f [out] centerOfRotation_changed
SFTime [out] enterTime
SFTime [out] exitTime
MFDouble [out] geoCoord_changed
SFBool [out] isActive
SFRotation [out] orientation_changed
SFVec3f [out] position_changed
SFNode [] geoOrigin NULL [GeoOrigin]
MFString [] geoSystem ["GD","WE"] [see 25.2.3]
}
GeoTouchSensor : X3DTouchSensorNode {
SFString [in,out] description ""
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [out] hitNormal_changed
SFVec3f [out] hitPoint_changed
SFVec2f [out] hitTexCoord_changed
SFVec3d [out] hitGeoCoord_changed
SFBool [out] isActive
SFBool [out] isOver
SFTime [out] touchTime
SFNode [] geoOrigin NULL [GeoOrigin]
MFString [] geoSystem ["GD","WE"] [see Table]
}
GeoViewpoint : X3DBindableNode {
SFBool [in] set_bind
SFRotation [in] set_orientation
SFVec3d [in] set_position
SFString [in,out] description ""
SFFloat [in,out] fieldOfView π/4 [0,∞)
SFBool [in,out] headlight TRUE
SFBool [in,out] jump TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] navType ["EXAMINE","ANY"]
SFTime [out] bindTime
SFBool [out] isBound
SFNode [] geoOrigin NULL [GeoOrigin]
MFString [] geoSystem ["GD","WE"] [see table]
SFRotation [] orientation 0 0 1 0 (-∞,∞) or -1 1
SFVec3d [] position 0 0 100000 (-∞,∞)
SFFloat [] speedFactor 1.0 [0,∞)
}
26 - Humanoid animation (H-Anim) component
HAnimDisplacer : X3DGeometricPropertyNode {
MFInt32 [in,out] coordIndex [] [0,∞) or -1
MFVec3f [in,out] displacements []
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] name ""
SFFloat [in,out] weight 0.0 [0,∞)
}
HAnimHumanoid : X3DChildNode, X3DBoundedObject {
SFVec3f [in,out] center 0 0 0 (-∞,∞)
MFString [in,out] info []
MFNode [in,out] joints [] [HAnimJoint]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] name ""
SFRotation [in,out] rotation 0 0 1 0 (-∞,∞)|[-1,1]
SFVec3f [in,out] scale 1 1 1 (0,∞)
SFRotation [in,out] scaleOrientation 0 0 1 0 (-∞,∞)|[-1,1]
MFNode [in,out] segments [] [HAnimSegment]
MFNode [in,out] sites [] [HAnimSite]
MFNode [in,out] skeleton [] [HAnimJoint]
MFNode [in,out] skin [] [X3DChildNode]
SFNode [in,out] skinCoord NULL [X3DCoordinateNode]
SFNode [in,out] skinNormal NULL [X3DNormalNode]
SFVec3f [in,out] translation 0 0 0 (-∞,∞)
SFString [in,out] version ""
MFNode [in,out] viewpoints [] [Viewpoint]
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
HAnimJoint : X3DGroupingNode {
MFNode [in] addChildren [HAnimJoint,HAnimSegment,HAnimSite]
MFNode [in] removeChildren [HAnimJoint,HAnimSegment,HAnimSite]
SFVec3f [in,out] center 0 0 0 (-∞,∞)
MFNode [in,out] children [] [HAnimJoint,HAnimSegment,HAnimSite]
MFNode [in,out] displacers [] [HAnimDisplacer]
SFRotation [in,out] limitOrientation 0 0 1 0 (-∞,∞)|[-1,1]
MFFloat [in,out] llimit [] (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] name ""
SFRotation [in,out] rotation 0 0 1 0 (-∞,∞)|[-1,1]
SFVec3f [in,out] scale 1 1 1 (0,∞)
SFRotation [in,out] scaleOrientation 0 0 1 0 (-∞,∞)|[-1,1]
MFInt32 [in,out] skinCoordIndex []
MFFloat [in,out] skinCoordWeight []
MFFloat [in,out] stiffness [0 0 0] [0,1]
SFVec3f [in,out] translation 0 0 0 (-∞,∞)
MFFloat [in,out] ulimit [] (-∞,∞)
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or −1 −1 −1
}
HAnimSegment : X3DGroupingNode {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
SFVec3f [in,out] centerOfMass 0 0 0 (-∞,∞)
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] coord NULL [X3DCoordinateNode]
MFNode [in,out] displacers [] [HAnimDisplacer]
SFFloat [in,out] mass 0 (0,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFFloat [in,out] momentsOfInertia [0 0 0 0 0 0 0 0 0] [0,∞)
SFString [in,out] name ""
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
HAnimSite : X3DGroupingNode {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
SFVec3f [in,out] center 0 0 0 (-∞,∞)
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] name ""
SFRotation [in,out] rotation 0 0 1 0 (-∞,∞)|[-1,1]
SFVec3f [in,out] scale 1 1 1 (0,∞)
SFRotation [in,out] scaleOrientation 0 0 1 0 (-∞,∞)|[-1,1]
SFVec3f [in,out] translation 0 0 0 (-∞,∞)|[-1,1]
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
27 - NURBS component
X3DNurbsControlCurveNode : X3DNode {
MFVec2d [in,out] controlPoint [] (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
X3DNurbsSurfaceGeometryNode : X3DParametricGeometryNode {
SFNode [in,out] controlPoint [] [X3DCoordinateNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] texCoord [] [X3DTextureCoordinateNode|NurbsTextureCoordinate]
SFInt32 [in,out] uTessellation 0 (-∞,∞)
SFInt32 [in,out] vTessellation 0 (-∞,∞)
MFDouble [in,out] weight [] (0,∞)
SFBool [] solid TRUE
SFBool [] uClosed FALSE
SFInt32 [] uDimension 0 [0,∞)
MFDouble [] uKnot [] (-∞,∞)
SFInt32 [] uOrder 3 [2,∞)
SFBool [] vClosed FALSE
SFInt32 [] vDimension 0 [0,∞)
MFDouble [] vKnot [] (-∞,∞)
SFInt32 [] vOrder 3 [2,∞)
}
X3DParametricGeometryNode : X3DGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
Contour2D : X3DNode {
MFNode [in] addChildren [X3DNurbsControlCurveNode]
MFNode [in] removeChildren [X3DNurbsControlCurveNode]
MFNode [in,out] children [] [X3DNurbsControlCurveNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
ContourPolyline2D : X3DNurbsControlCurveNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec2f [in,out] controlPoint CylinderSensor[] (-∞,∞)
}
CoordinateDouble : X3DCoordinateNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec3d [in,out] point [NULL] (-∞,∞)
}
NurbsCurve : X3DParametricGeometryNode {
SFNode [in,out] controlPoint [] [X3DCoordinateNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFInt32 [in,out] tessellation 0 (-∞,∞)
MFDouble [in,out] weight [] (0,∞)
SFBool [] closed FALSE
MFDouble [] knot [] (-∞,∞)
SFInt32 [] order 3 [2,∞)
}
NurbsCurve2D : X3DNurbsControlCurveNode {
MFVec2d [in,out] controlPoint [] (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFInt32 [in,out] tessellation 0 (-∞,∞)
MFDouble [in,out] weight [] (0,∞)
SFBool [] closed FALSE
MFDouble [] knot [] (-∞,∞)
SFInt32 [] order 3 [2,∞)
}
NurbsOrientationInterpolator : X3DChildNode {
SFFloat [in] set_fraction (-∞,∞)
SFNode [in,out] controlPoints [] [X3DCoordinateNode]
MFDouble [in,out] knot [] (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFInt32 [in,out] order 3 (2,∞)
MFDouble [in,out] weight [] (-∞,∞)
SFRotation [out] value_changed
}
NurbsPatchSurface : X3DNurbsSurfaceGeometryNode {
SFNode [in,out] controlPoint [] [X3DCoordinateNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] texCoord [] [X3DTextureCoordinateNode|NurbsTextureCoordinate]
SFInt32 [in,out] uTessellation 0 (-∞,∞)
SFInt32 [in,out] vTessellation 0 (-∞,∞)
MFDouble [in,out] weight [] (0,∞)
SFBool [] solid TRUE
SFBool [] uClosed FALSE
SFInt32 [] uDimension 0 [0,∞)
MFDouble [] uKnot [] (-∞,∞)
SFInt32 [] uOrder 3 [2,∞)
SFBool [] vClosed FALSE
SFInt32 [] vDimension 0 [0,∞)
MFDouble [] vKnot [] (-∞,∞)
SFInt32 [] vOrder 3 [2,∞)
}
NurbsPositionInterpolator : X3DChildNode {
SFFloat [in] set_fraction (-∞,∞)
SFNode [in,out] controlPoints [] [X3DCoordinateNode]
MFDouble [in,out] knot [] (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFInt32 [in,out] order 3 (2,∞)
MFDouble [in,out] weight [] (-∞,∞)
SFVec3f [out] value_changed
}
NurbsSet : X3DChildNode : X3DBoundedObject {
MFNode [in] addGeometry [NurbsSurface]
MFNode [in] removeGeometry [NurbsSurface]
MFNode [in,out] geometry [] [NurbsSurface]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] tessellationScale 1.0 (0,∞)
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 (0,∞) or -1 -1 -1
}
NurbsSurfaceInterpolator : X3DChildNode {
SFVec2f [in] set_fraction (-∞,∞)
SFNode [in,out] controlPoints [] [X3DCoordinateNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFDouble [in,out] weight [] (-∞,∞)
SFVec3f [out] position_changed
SFVec3f [out] normal_changed
SFInt32 [] uDimension 0 [0,∞)
MFDouble [] uKnot [] (-∞,∞)
SFInt32 [] uOrder 3 [2,∞)
SFInt32 [] vDimension 0 [0,∞)
MFDouble [] vKnot [] (-∞,∞)
SFInt32 [] vOrder 3 [2,∞)
}
NurbsSweptSurface : X3DParametricGeometryNode {
SFNode [in,out] crossSectionCurve [] [X3DNurbsControlCurveNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] trajectoryCurve [] [NurbsCurve]
SFBool [] ccw TRUE
SFBool [] solid TRUE
}
NurbsSwungSurface : X3DParametricGeometryNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] profileCurve [] [X3DNurbsControlCurveNode]
SFNode [in,out] trajectoryCurve [] [X3DNurbsControlCurveNode]
SFBool [] ccw TRUE
SFBool [] solid TRUE
}
NurbsTextureCoordinate : X3DNode {
MFVec2f [in,out] controlPoint [] (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFFloat [in,out] weight [] (0,∞)
SFInt32 [] uDimension 0 [0,∞)
MFDouble [] uKnot [] (-∞,∞)
SFInt32 [] uOrder 3 [2,∞)
SFInt32 [] vDimension 0 [0,∞)
MFDouble [] vKnot [] (-∞,∞)
SFInt32 [] vOrder 3 [2,∞)
}
NurbsTrimmedSurface : X3DNurbsSurfaceGeometryNode {
MFNode [in] addTrimmingContour [Contour2D]
MFNode [in] removeTrimmingContour [Contour2D]
SFNode [in,out] controlPoint [] [X3DCoordinateNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] texCoord [] [X3DTextureCoordinateNode|NurbsTextureCoordinate]
MFNode [in,out] trimmingContour [] [Contour2D]
SFInt32 [in,out] uTessellation 0 (-∞,∞)
SFInt32 [in,out] vTessellation 0 (-∞,∞)
MFDouble [in,out] weight [] (0,∞)
SFBool [] solid TRUE
SFBool [] uClosed FALSE
SFInt32 [] uDimension 0 [0,∞)
MFDouble [] uKnot [] (-∞,∞)
SFInt32 [] uOrder 3 [2,∞)
SFBool [] vClosed FALSE
SFInt32 [] vDimension 0 [0,∞)
MFDouble [] vKnot [] (-∞,∞)
SFInt32 [] vOrder 3 [2,∞)
}
28 - DIS component
DISEntityManager : X3DChildNode {
SFString [in,out] address "localhost"
SFInt32 [in,out] applicationID 1 [0,65535]
MFNode [in,out] mapping [] [DISEntityTypeMapping]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFInt32 [in,out] port 0 [0,65535]
SFInt32 [in,out] siteID 0 [0,65535]
MFNode [out] addedEntities
MFNode [out] removedEntities
}
DISEntityTypeMapping : X3DInfoNode, X3DUrlObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] url []
SFInt32 [] category 0 [0,255]
SFInt32 [] country 0 [0,65535]
SFInt32 [] domain 0 [0,255]
SFInt32 [] extra 0 [0,255]
SFInt32 [] kind 0 [0,255]
SFInt32 [] specific 0 [0,255]
SFInt32 [] subcategory 0 [0,255]
}
EspduTransform : X3DGroupingNode, X3DSensorNode {
MFNode [in] addChildren
MFNode [in] removeChildren
SFFloat [in] set_articulationParameterValue0 (-∞,∞)
SFFloat [in] set_articulationParameterValue1 (-∞,∞)
SFFloat [in] set_articulationParameterValue2 (-∞,∞)
SFFloat [in] set_articulationParameterValue3 (-∞,∞)
SFFloat [in] set_articulationParameterValue4 (-∞,∞)
SFFloat [in] set_articulationParameterValue5 (-∞,∞)
SFFloat [in] set_articulationParameterValue6 (-∞,∞)
SFFloat [in] set_articulationParameterValue7 (-∞,∞)
SFString [in,out] address "localhost"
SFInt32 [in,out] applicationID 1 [0,65535]
SFInt32 [in,out] articulationParameterCount 0 [0,78]
MFInt32 [in,out] articulationParameterDesignatorArray [] [0,255]
MFInt32 [in,out] articulationParameterChangeIndicatorArray [] [0,255]
MFInt32 [in,out] articulationParameterIdPartAttachedToArray [] [0,65535]
MFInt32 [in,out] articulationParameterTypeArray []
MFFloat [in,out] articulationParameterArray [] (-∞,∞)
SFVec3f [in,out] center 0 0 0 (-∞,∞)
MFNode [in,out] children []
SFInt32 [in,out] collisionType 0 [0,255]
SFInt32 [in,out] deadReckoning 0 [0,255]
SFVec3f [in,out] detonationLocation 0 0 0 (-∞,∞)
SFVec3f [in,out] detonationRelativeLocation 0 0 0 (-∞,∞)
SFInt32 [in,out] detonationResult 0 [0,255]
SFBool [in,out] enabled TRUE
SFInt32 [in,out] entityCategory 0 [0,255]
SFInt32 [in,out] entityCountry 0 [0,65535]
SFInt32 [in,out] entityDomain 0 [0,255]
SFInt32 [in,out] entityExtra 0 [0,255]
SFInt32 [in,out] entityID 0 [0,65535]
SFInt32 [in,out] entityKind 0 [0,255]
SFInt32 [in,out] entitySpecific 0 [0,255]
SFInt32 [in,out] entitySubCategory 0 [0,255]
SFInt32 [in,out] eventApplicationID 1 [0,65535]
SFInt32 [in,out] eventEntityID 0 [0,65535]
SFInt32 [in,out] eventNumber 0 [0,65355]
SFInt32 [in,out] eventSiteID 0 [0,65535]
SFBool [in,out] fired1 FALSE
SFBool [in,out] fired2 FALSE
SFInt32 [in,out] fireMissionIndex 0 [0,65535]
SFFloat [in,out] firingRange 0.0 (0,∞)
SFInt32 [in,out] firingRate 0 [0,65535]
SFInt32 [in,out] forceID 0 [0,255]
SFInt32 [in,out] fuse 0 [0,65535]
SFVec3f [in,out] linearVelocity 0 0 0 (-∞,∞)
SFVec3f [in,out] linearAcceleration 0 0 0 (-∞,∞)
SFString [in,out] marking ""
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] multicastRelayHost ""
SFInt32 [in,out] multicastRelayPort 0
SFInt32 [in,out] munitionApplicationID 1 [0,65535]
SFVec3f [in,out] munitionEndPoint 0 0 0 (-∞,∞)
SFInt32 [in,out] munitionEntityID 0 [0,65535]
SFInt32 [in,out] munitionQuantity 0 [0,65535]
SFInt32 [in,out] munitionSiteID 0 [0,65535]
SFVec3f [in,out] munitionStartPoint 0 0 0 (-∞,∞)
SFString [in,out] networkMode "standAlone" ["standAlone"|"networkReader"|"networkWriter"]
SFInt32 [in,out] port 0 [0,65535]
SFTime [in,out] readInterval 0.1 [0,∞)
SFRotation [in,out] rotation 0 0 1 0 (-∞,∞)|[-1,1]
SFVec3f [in,out] scale 1 1 1 (-∞,∞)
SFRotation [in,out] scaleOrientation 0 0 1 0 (-∞,∞)|[-1,1]
SFInt32 [in,out] siteID 0 [0,65535]
SFVec3f [in,out] translation 0 0 0 (-∞,∞)
SFInt32 [in,out] warhead 0 [0,65535]
SFTime [in,out] writeInterval 1.0 [0,∞)
SFFloat [out] articulationParameterValue0_changed 0.0 (-∞,∞)
SFFloat [out] articulationParameterValue1_changed 0.0 (-∞,∞)
SFFloat [out] articulationParameterValue2_changed 0.0 (-∞,∞)
SFFloat [out] articulationParameterValue3_changed 0.0 (-∞,∞)
SFFloat [out] articulationParameterValue4_changed 0.0 (-∞,∞)
SFFloat [out] articulationParameterValue5_changed 0.0 (-∞,∞)
SFFloat [out] articulationParameterValue6_changed 0.0 (-∞,∞)
SFFloat [out] articulationParameterValue7_changed 0.0 (-∞,∞)
SFTime [out] collideTime 0 [0,∞)
SFTime [out] detonateTime 0 [0,∞)
SFTime [out] firedTime 0 [0,∞)
SFBool [out] isActive FALSE
SFBool [out] isCollided FALSE
SFBool [out] isDetonated FALSE
SFBool [out] isNetworkReader FALSE
SFBool [out] isNetworkWriter FALSE
SFBool [out] isRtpHeaderHeard FALSE
SFBool [out] isStandAlone FALSE
SFTime [out] timestamp 0 [0,∞)
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or −1 −1 −1
SFBool [] rtpHeaderExpected FALSE
}
ReceiverPdu: X3DSensorNode, X3DBoundedObject {
SFString [in,out] address "localhost"
SFInt32 [in,out] applicationID 1 [0,65535]
SFBool [in,out] enabled TRUE
SFInt32 [in,out] entityID 0 [0,65535]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] multicastRelayHost ""
SFInt32 [in,out] multicastRelayPort 0
SFString [in,out] networkMode "standAlone" ["standAlone" "networkReader" "networkWriter"]
SFInt32 [in,out] port 0 [0,65535]
SFInt32 [in,out] radioID 0 [0,65535]
SFFloat [in,out] readInterval 0.1 [0,∞)
SFFloat [in,out] receivedPower 0.0 [0,∞)
SFInt32 [in,out] receiverState 0 [0,65535]
SFBool [in,out] rtpHeaderExpected FALSE
SFInt32 [in,out] siteID 0 [0,65535]
SFInt32 [in,out] transmitterApplicationID 1 [0,65535]
SFInt32 [in,out] transmitterEntityID 0 [0,65535]
SFInt32 [in,out] transmitterRadioID 0 [0,65535]
SFInt32 [in,out] transmitterSiteID 0 [0,65535]
SFInt32 [in,out] whichGeometry 1 [-1,∞)
SFFloat [in,out] writeInterval 1.0 [0,∞)
SFBool [out] isActive FALSE
SFBool [out] isNetworkReader FALSE
SFBool [out] isNetworkWriter FALSE
SFBool [out] isRtpHeaderHeard FALSE
SFBool [out] isStandAlone FALSE
SFTime [out] timestamp 0
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) [0,∞) [0,∞) or −1 −1 −1
}
SignalPdu: X3DSensorNode, X3DBoundedObject {
SFString [in,out] address "localhost"
SFInt32 [in,out] applicationID 1 [0,65535]
MFInt32 [in,out] data [] [0,255]
SFInt32 [in,out] dataLength 0 [0,65535]
SFBool [in,out] enabled TRUE
SFInt32 [in,out] encodingScheme 0 [0,65535]
SFInt32 [in,out] entityID 0 [0,65535]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] multicastRelayHost ""
SFInt32 [in,out] multicastRelayPort 0
SFString [in,out] networkMode "standAlone" ["standAlone" "networkReader" "networkWriter"]
SFInt32 [in,out] port 0 [0,65535]
SFInt32 [in,out] radioID 0 [0,65535]
SFFloat [in,out] readInterval 0.1 [0,∞)
SFBool [in,out] rtpHeaderExpected FALSE
SFInt32 [in,out] sampleRate 0 [0,65535]
SFInt32 [in,out] samples 0 [0,65535]
SFInt32 [in,out] siteID 0 [0,65535]
SFInt32 [in,out] tdlType 0 [0,65535]
SFInt32 [in,out] whichGeometry 1 [-1,∞)
SFFloat [in,out] writeInterval 1.0 [0,∞)
SFBool [out] isActive
SFBool [out] isNetworkReader
SFBool [out] isNetworkWriter
SFBool [out] isRtpHeaderHeard
SFBool [out] isStandAlone
SFTime [out] timestamp
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or −1 −1 −1
}
TransmitterPdu: X3DSensorNode, X3DBoundedObject {
SFString [in,out] address "localhost"
SFVec3f [in,out] antennaLocation 0 0 0 (-∞,∞)
SFInt32 [in,out] antennaPatternLength 0 [0,65535]
SFInt32 [in,out] antennaPatternType 0 [0,65535]
SFInt32 [in,out] applicationID 1 [0,65535]
SFInt32 [in,out] cryptoKeyID 0 [0,65535]
SFInt32 [in,out] cryptoSystem 0 [0,65535]
SFBool [in,out] enabled TRUE
SFInt32 [in,out] entityID 0 [0,65535]
SFInt32 [in,out] frequency 0
SFInt32 [in,out] inputSource 0 [0,255]
SFInt32 [in,out] lengthOfModulationParameters 0 [0,255]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFInt32 [in,out] modulationTypeDetail 0 [0,65535]
SFInt32 [in,out] modulationTypeMajor 0 [0,65535]
SFInt32 [in,out] modulationTypeSpreadSpectrum 0 [0,65535]
SFInt32 [in,out] modulationTypeSystem 0 [0,65535]
SFString [in,out] multicastRelayHost ""
SFInt32 [in,out] multicastRelayPort 0
SFString [in,out] networkMode "standAlone" ["standAlone" "networkReader" "networkWriter"]
SFInt32 [in,out] port 0 [0,65535]
SFFloat [in,out] power 0.0 [0,∞)
SFInt32 [in,out] radioEntityTypeCategory 0 [0,255]
SFInt32 [in,out] radioEntityTypeCountry 0 [0,65535]
SFInt32 [in,out] radioEntityTypeDomain 0 [0,255]
SFInt32 [in,out] radioEntityTypeKind 0 [0,255]
SFInt32 [in,out] radioEntityTypeNomenclature 0 [0,255]
SFInt32 [in,out] radioEntityTypeNomenclatureVersion 0 [0,65535]
SFInt32 [in,out] radioID 0 [0,255]
SFFloat [in,out] readInterval 0.1 [0,∞)
SFVec3f [in,out] relativeAntennaLocation 0 0 0 (-∞,∞)
SFBool [in,out] rtpHeaderExpected FALSE
SFInt32 [in,out] siteID 0 [0,65535]
SFFloat [in,out] transmitFrequencyBandwidth 0.0 (-∞,∞)
SFInt32 [in,out] transmitState 0 [0,255]
SFInt32 [in,out] whichGeometry 1 [-1,∞)
SFFloat [in,out] writeInterval 1.0 [0,∞)
SFBool [out] isActive FALSE
SFBool [out] isNetworkReader FALSE
SFBool [out] isNetworkWriter FALSE
SFBool [out] isRtpHeaderHeard FALSE
SFBool [out] isStandAlone FALSE
SFTime [out] timestamp 0
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) [0,∞) [0,∞) or −1 −1 −1
}
29 - Scripting component
X3DScriptNode : X3DChildNode, X3DUrlObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] url [] [urn]
}
Services provided by script content:
initialize
prepareEvents
eventsProcessed
shutdown
Script : X3DScriptNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] url [] [urn]
SFBool [] directOutput FALSE
SFBool [] mustEvaluate FALSE
# And any number of:
fieldType [in] fieldName
fieldType [in,out] fieldName initialValue
fieldType [out] fieldName
fieldType [] fieldName initialValue
# Provides:
initialize(){}
prepareEvents(){}
eventsProcessed(){}
shutdown(){}
}
30 - Event Utilities component
Event Utilities Basic Concepts:
Trigger event:
SFTime => SFBool Current Time
SFBool => SFInt32 Specific Integer
SFBool => SFTime Current Time
Mutate event:
SFBool => SFBool Input Negate, True, False
SFBool => SFBool Specific Negate
Sequence event from list:
SFFloat => discrete SFInt32
SFFloat => discrete SFBool
SFBool => discrete SFBool
SFBool => discrete SFInt32
X3DSequencerNode : X3DChildNode {
SFBool [in] next
SFBool [in] previous
SFFloat [in] set_fraction (-∞,∞)
MFFloat [in,out] key [] (-∞,∞)
MF<type> [in,out] keyValue []
SFNode [in,out] metadata NULL [X3DMetadataObject]
[S|M]F<type> [out] value_changed
}
X3DTriggerNode : X3DChildNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
BooleanFilter : X3DChildNode {
SFBool [in] set_boolean
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] inputFalse
SFBool [out] inputNegate
SFBool [out] inputTrue
}
SFBool => SFBool
Produce inputNegate and either inputTrue or inputFalse
set_boolean|notset_boolean => negateset_boolean+(inputTrue|inputFalse)
BooleanSequencer : X3DSequencerNode {
SFBool [in] next
SFBool [in] previous
SFFloat [in] set_fraction
MFFloat [in,out] key [] (-∞,∞)
MFInt32 [in,out] keyValue [] [0|1]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] value_changed
}
SFBool|SFFloat => SFBool
Produce discrete keyValue from key.
next|previous|set_fraction => discrete value_changed
BooleanToggle : X3DChildNode {
SFBool [in] set_boolean
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [in,out] toggle FALSE
}
SFBool => SFBool
set_boolean TRUE negates toggle, produces toggle.
set_boolean FALSE => ignored, toggle not issued
BooleanTrigger : X3DTriggerNode {
SFTime [in] set_triggerTime
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] triggerTrue
}
SFTime => SFBool
From Time, produce triggerTrue TRUE
set_triggerTime => triggerTrue
IntegerSequencer : X3DSequencerNode {
SFBool [in] next
SFBool [in] previous
SFFloat [in] set_fraction
MFFloat [in,out] key [] (-∞,∞)
MFInt32 [in,out] keyValue [] [-1|1,2E31)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFInt32 [out] value_changed
}
SFBool|SFFloat => SFInt32
Produce discrete keyValue from key.
next|previous|set_fraction => discrete value_changed
IntegerTrigger : X3DTriggerNode {
SFBool [in] set_boolean
SFBool [in,out] integerKey [-1|1,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFInt32 [out] triggerValue
}
SFBool => SFInt32
Produce triggerValue from integerKey.
set_boolean => triggerValue
TimeTrigger : X3DTriggerNode {
SFBool [in] set_boolean
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [out] triggerTime
}
SFBool => SFTime
Produce Time.
set_boolean => triggerTime
31 - Programmable shaders component
X3DProgrammableShaderObject {
}
X3DShaderNode : X3DAppearanceChildNode {
SFBool [in] activate
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isSelected
SFBool [out] isValid
SFString [] language "" ["CG"|"GLSL"|"HLSL"|...]
}
X3DVertexAttributeNode : X3DGeometricPropertyNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [] name ""
}
ComposedShader : X3DShaderNode, X3DProgrammableShaderObject {
SFBool [in] activate
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFNode [in,out] parts [] [ShaderPart]
SFBool [out] isSelected
SFBool [out] isValid
SFString [] language ""
# And any number of:
fieldType [in] fieldName
fieldType [in,out] fieldName
fieldType [out] fieldName
fieldType [] fieldName
}
FloatVertexAttribute : X3DVertexAttributeNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFFloat [in,out] value [] (-∞,∞)
SFString [] name
SFInt32 [] numComponents 4 [1..4]
}
Matrix3VertexAttribute : X3DVertexAttributeNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFMatrix3f [in,out] value [] (-∞,∞)
SFString [] name ""
}
Matrix4VertexAttribute : X3DVertexAttributeNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFMatrix4f [in,out] value [] (-∞,∞)
SFString [] name ""
}
PackagedShader : X3DShaderNode, X3DUrlObject, X3DProgrammableShaderObject {
SFBool [in] activate
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] url [] [urn]
SFBool [out] isSelected
SFBool [out] isValid
SFString [] language ""
# And any number of:
fieldType [in] fieldName
fieldType [in,out] fieldName
fieldType [out] fieldName
fieldType [] fieldName
}
ProgramShader : X3DShaderNode {
SFBool [in] activate
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFNode [in,out] programs [] [ShaderProgram]
SFBool [out] isSelected
SFBool [out] isValid
SFString [] language "" ["CG"|"GLSL"|"HLSL"]
}
ShaderPart : X3DNode, X3DUrlObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] url [] [urn]
SFString [] type "VERTEX" ["VERTEX","FRAGMENT"]
}
ShaderProgram : X3DNode, X3DUrlObject, X3DProgrammableShaderObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] url [] [urn]
SFString [] type "VERTEX" ["VERTEX","FRAGMENT"]
# And any number of:
fieldType [in] fieldName
fieldType [in,out] fieldName
fieldType [out] fieldName
fieldType [] fieldName
}
32 - CAD geometry component
X3DProductStructureChildNode : X3DChildNode {
SFString [in,out] name ""
}
CADAssembly : X3DGroupingNode, X3DProductStructureChildNode {
MFNode [in] addChildren
MFNode [in] removeChildren
MFNode [in,out] children [] [X3DProductStructureChildNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] name ""
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
CADFace : X3DProductStructureChildNode, X3DBoundedObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] name ""
SFNode [in,out] shape NULL [X3DShapeNode, LOD]
SFVec3f [] bboxCenter 0 0 0 (-∞, ∞)
SFVec3f [] bboxSize -1 -1 -1 [0, ∞) or -1 -1 -1
}
CADLayer : X3DGroupingNode {
MFNode [in] addChildren
MFNode [in] removeChildren
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] name ""
MFBool [in,out] visible []
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
CADPart : X3DGroupingNode, X3DProductStructureChildNode {
MFNode [in] addChildren
MFNode [in] removeChildren
MFNode [in,out] children [] [CADFace]
SFVec3f [in,out] center 0 0 0 (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] name ""
SFRotation [in,out] rotation 0 0 1 0 [-1,1] or (-∞,∞)
SFVec3f [in,out] scale 1 1 1 (0,∞)
SFRotation [in,out] scaleOrientation 0 0 1 0 [-1,1] or (-∞,∞)
SFVec3f [in,out] translation 0 0 0 (-∞,∞)
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
IndexedQuadSet : X3DComposedGeometryNode {
MFInt32 [in] set_index [] [0,∞)
MFNode [in,out] attrib [] [X3DVertexAttributeNode]
SFNode [in,out] color NULL [X3DColorNode]
SFNode [in,out] coord NULL [X3DCoordinateNode]
SFNode [in,out] fogCoord [] [FogCoordinate]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] normal NULL [X3DNormalNode]
SFNode [in,out] texCoord NULL [X3DTextureCoordinateNode]
SFBool [] ccw TRUE
SFBool [] colorPerVertex TRUE
SFBool [] normalPerVertex TRUE
SFBool [] solid TRUE
MFInt32 [] index [] [0,∞)
}
QuadSet : X3DComposedGeometryNode {
MFNode [in,out] attrib [] [X3DVertexAttributeNode]
SFNode [in,out] color NULL [X3DColorNode]
SFNode [in,out] coord NULL [X3DCoordinateNode]
SFNode [in,out] fogCoord [] [FogCoordinate]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] normal NULL [X3DNormalNode]
SFNode [in,out] texCoord NULL [X3DTextureCoordinateNode]
SFBool [] ccw TRUE
SFBool [] colorPerVertex TRUE
SFBool [] normalPerVertex TRUE
SFBool [] solid TRUE
}
33 - 3D texturing component
X3DTexture3DNode : X3DTextureNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [] repeatS FALSE
SFBool [] repeatT FALSE
SFBool [] repeatR FALSE
SFNode [] textureProperties NULL [TextureProperties]
}
ComposedTexture3D : X3DTexture3DNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFNode [in,out] texture [] [X3DTexture2DNode]
SFBool [] repeatS FALSE
SFBool [] repeatR FALSE
SFBool [] repeatT FALSE
}
ImageTexture3D : X3DTexture3DNode, X3DUrlObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] url [] [urn]
SFBool [] repeatS FALSE
SFBool [] repeatT FALSE
SFBool [] repeatR FALSE
SFNode [] textureProperties NULL [TextureProperties]
}
PixelTexture3D : X3DTexture3DNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFInt32 [in,out] image [0 0 0 0]
SFBool [] repeatS FALSE
SFBool [] repeatR FALSE
SFBool [] repeatT FALSE
SFNode [] textureProperties NULL [TextureProperties]
}
TextureCoordinate3D : X3DTextureCoordinateNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec3f [in,out] point [] (-∞,∞)
}
TextureCoordinate4D : X3DTextureCoordinateNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFVec4f [in,out] point [] (-∞,∞)
}
TextureTransformMatrix3D : X3DTextureTransformNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFMatrix4f [in,out] matrix 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 (-∞,∞)
}
TextureTransform3D : X3DTextureTransformNode {
SFVec3f [in,out] center 0 0 0 (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFRotation [in,out] rotation 0 0 1 0 (-∞,∞)
SFVec3f [in,out] scale 1 1 1 (-∞,∞)
SFVec3f [in,out] translation 0 0 0 (-∞,∞)
}
34 - Cube map environmental texturing component
X3DEnvironmentTextureNode : X3DTextureNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
ComposedCubeMapTexture : X3DEnvironmentTextureNode {
SFNode [in,out] back NULL [X3DTexture2DNode]
SFNode [in,out] bottom NULL [X3DTexture2DNode]
SFNode [in,out] front NULL [X3DTexture2DNode]
SFNode [in,out] left NULL [X3DTexture2DNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] right NULL [X3DTexture2DNode]
SFNode [in,out] top NULL [X3DTexture2DNode]
}
GeneratedCubeMapTexture : X3DEnvironmentTextureNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFString [in,out] update "NONE" ["NONE"|"NEXT_FRAME_ONLY"|"ALWAYS"]
SFInt32 [] size 128 (0,∞)
SFNode [] textureProperties NULL [TextureProperties]
}
ImageCubeMapTexture : X3DEnvironmentTextureNode, X3DUrlObject {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] url [] [urn]
SFNode [] textureProperties NULL [TextureProperties]
}
35 - Layering component
X3DLayerNode : X3DNode {
SFBool [in,out] isPickable TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] viewport NULL [X3DViewportNode]
}
X3DViewportNode : X3DGroupingNode {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 (0,∞) or -1 -1 -1
}
Layer : X3DLayerNode {
MFNode [in] addChildren [] [X3DChildNode]
MFNode [in] removeChildren [] [X3DChildNode]
MFNode [in,out] children [] [X3DChildNode]
SFBool [in,out] isPickable TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] viewport NULL [X3DViewportNode]
}
LayerSet : X3DNode {
SFInt32 [in,out] activeLayer 0 (-∞,∞)
MFNode [in,out] layers [] [X3DLayerNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFInt32 [in,out] order [0] (0,∞)
}
Viewport : X3DViewportNode {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
MFNode [in,out] children [] [X3DChildNode]
MFFloat [in,out] clipBoundary 0 100 0 100 (0,100)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 (0,∞) or -1 -1 -1
}
36 - Layout component
X3DLayoutNode : X3DChildNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
Layout : X3DLayoutNode {
MFString [in,out] align ["CENTER", "CENTER"] ["LEFT"|"CENTER"|"RIGHT"|"BOTTOM"|"CENTER"|"TOP"]
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFFloat [in,out] offset [0,0] (-∞,∞)
MFString [in,out] offsetUnits ["WORLD", "WORLD"] ["WORLD"|"FRACTION"|"PIXEL"]
MFString [in,out] scaleMode ["NONE", "NONE"] ["NONE"|"FRACTION"|"STRETCH"|"PIXEL"]
MFFloat [in,out] size [1,1] (0,∞)
MFString [in,out] sizeUnits ["WORLD", "WORLD"] ["WORLD"|"FRACTION"|"PIXEL"]
}
LayoutGroup : X3DGroupingNode {
MFNode [in] addChildren [X3DChildNode]
MFNode [in] removeChildren [X3DChildNode]
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] layout NULL [X3DLayoutNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] viewport NULL [X3DViewportNode]
}
LayoutLayer : X3DLayerNode {
MFNode [in] addChildren [] [X3DChildNode]
MFNode [in] removeChildren [] [X3DChildNode]
MFNode [in,out] children [] [X3DChildNode]
SFBool [in,out] isPickable TRUE
SFNode [in,out] layout NULL [X3DLayoutNode]
SFNode [in,out] viewport NULL [X3DViewportNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
ScreenFontStyle : X3DFontStyleNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [] family "SERIF"
SFBool [] horizontal TRUE
MFString [] justify "BEGIN" ["BEGIN"|"END"|"FIRST"|"MIDDLE"|""]
SFString [] language ""
SFBool [] leftToRight TRUE
SFFloat [] pointSize 12.0 (0,∞)
SFFloat [] spacing 1.0 [0,∞)
SFString [] style "PLAIN" ["PLAIN"|"BOLD"|"ITALIC"|"BOLDITALIC"|""]
SFBool [] topToBottom TRUE
}
ScreenGroup : X3DGroupingNode {
MFNode [in] addChildren [] [X3DChildNode]
MFNode [in] removeChildren [] [X3DChildNode]
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 (0,∞) or -1 -1 -1
}
37 - Rigid body physics component
X3DNBodyCollidableNode : X3DChildNode, X3DBoundedObject {
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFRotation [in,out] rotation 0 0 1 0 [0,1]
SFVec3f [in,out] translation 0 0 0 (-∞,∞)
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
X3DNBodyCollisionSpaceNode : X3DNode, X3DBoundedObject {
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
X3DRigidJointNode : X3DNode {
SFNode [in,out] body1 NULL [RigidBody]
SFNode [in,out] body2 NULL [RigidBody]
MFString [in,out] forceOutput "NONE" ["ALL","NONE",...]
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
BallJoint : X3DRigidJointNode {
SFVec3f [in,out] anchorPoint 0 0 0
SFNode [in,out] body1 NULL [RigidBody]
SFNode [in,out] body2 NULL [RigidBody]
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] mustOutput "NONE" ["ALL","NONE",...]
SFVec3f [out] body1AnchorPoint
SFVec3f [out] body2AnchorPoint
}
CollidableOffset : X3DNBodyCollidableNode {
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFRotation [in,out] rotation 0 0 1 0 [0,1]
SFVec3f [in,out] translation 0 0 0 (-∞,∞)
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
SFNode [] collidable NULL [X3DNBodyCollidableNode]
}
CollidableShape : X3DNBodyCollidableNode {
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFRotation [in,out] rotation 0 0 1 0 [0,1]
SFVec3f [in,out] translation 0 0 0 (-∞,∞)
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
SFNode [] shape NULL [Shape]
}
CollisionCollection : X3DChildNode {
MFString [in,out] appliedParameters "BOUNCE" []
SFFloat [in,out] bounce 0 [0,1]
MFNode [in,out] collidables NULL [X3DNBodyCollisionSpaceNode, X3DNBodyCollidableNode]
SFBool [in,out] enabled TRUE
SFVec2f [in,out] frictionCoefficients 0 0 [0,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] minBounceSpeed 0.1 [0,∞)
SFVec2f [in,out] slipFactors 0 0 (-∞,∞)
SFFloat [in,out] softnessConstantForceMix 0.0001 [0,1]
SFFloat [in,out] softnessErrorCorrection 0.8 [0,1]
SFVec2f [in,out] surfaceSpeed 0 0 (-∞,∞)
}
CollisionSensor : X3DSensorNode {
SFNode [in,out] collidables NULL [CollisionCollection]
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFNode [out] intersections [X3DNBodyCollidableNode]
MFNode [out] contacts [Contact]
SFBool [out] isActive
}
CollisionSpace : X3DNBodyCollisionSpaceNode {
MFNode [in,out] collidables NULL [X3DNBodyCollisionSpaceNode, X3DNBodyCollidableNode]
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [in,out] useGeometry FALSE
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
Contact : X3DNode {
MFString [in,out] appliedParameters "BOUNCE" []
SFNode [in,out] body1 NULL [RigidBody]
SFNode [in,out] body2 NULL [RigidBody]
SFFloat [in,out] bounce 0 [0,1]
SFVec3f [in,out] contactNormal 0 1 0 (-∞,∞)
SFFloat [in,out] depth 0 (-∞,∞)
SFVec2f [in,out] frictionCoefficients 0 0 [0,∞)
SFVec3f [in,out] frictionDirection 0 1 0 (-∞,∞)
SFNode [in,out] geometry1 NULL [X3DNBodyCollidableNode]
SFNode [in,out] geometry2 NULL [X3DNBodyCollidableNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] minbounceSpeed 0 [0,∞)
SFVec3f [in,out] position 0 0 0 (-∞,∞)
SFVec2f [in,out] slipCoefficients 0 0 (-∞,∞)
SFFloat [in,out] softnessConstantForceMix 0.0001 [0,1]
SFFloat [in,out] softnessErrorCorrection 0.8 [0,1]
SFVec2f [in,out] surfaceSpeed 0 0 (-∞,∞)
}
DoubleAxisHingeJoint : X3DRigidJointNode {
SFVec3f [in,out] anchorPoint 0 0 0
SFVec3f [in,out] axis1 0 0 0
SFVec3f [in,out] axis2 0 0 0
SFNode [in,out] body1 NULL [RigidBody]
SFNode [in,out] body2 NULL [RigidBody]
SFFloat [in,out] desiredAngularVelocity1 0 (-∞,∞)
SFFloat [in,out] desiredAngularVelocity2 0 (-∞,∞)
SFFloat [in,out] maxAngle1 3.147 [-π,π]
SFFloat [in,out] maxTorque1 0 (-∞,∞)
SFFloat [in,out] maxTorque2 0 (-∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] minAngle1 -3.147
MFString [in,out] mustOutput "NONE" ["ALL","NONE",....]
SFFloat [in,out] stop1ounce 0 [0,1]
SFFloat [in,out] stop1ConstantForceMix 0.001 [0,∞)
SFFloat [in,out] stop1ErrorCorrection 0.8 [0,1]
SFFloat [in,out] suspensionErrorCorrection 0.8 [0,1]
SFFloat [in,out] suspensionForce 0 [0,∞)
SFVec3f [out] body1AnchorPoint
SFVec3f [out] body2AnchorPoint
SFVec3f [out] body1Axis
SFVec3f [out] body2Axis
SFFloat [out] hinge1Angle
SFFloat [out] hinge2Angle
SFFloat [out] hinge1AngleRate
SFFloat [out] hinge2AngleRate
}
MotorJoint : X3DRigidJointNode {
SFFloat [in,out] axis1Angle 0 [-π,π]
SFFloat [in,out] axis1Torque 0 (-∞,∞)
SFFloat [in,out] axis2Angle 0 [-π,π]
SFFloat [in,out] axis2Torque 0 (-∞,∞)
SFFloat [in,out] axis3Angle 0 [-π,π]
SFFloat [in,out] axis3Torque 0 (-∞,∞)
SFNode [in,out] body1 NULL [RigidBody]
SFNode [in,out] body2 NULL [RigidBody]
SFInt32 [in,out] enabledAxes 1 [0,3]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [in,out] motor1Axis 0 0 0
SFVec3f [in,out] motor2Axis 0 0 0
SFVec3f [in,out] motor3Axis 0 0 0
MFString [in,out] mustOutput "NONE" ["ALL","NONE",...]
SFFloat [in,out] stop1Bounce 0 [0,1]
SFFloat [in,out] stop1ErrorCorrection 0.8 [0,1]
SFFloat [in,out] stop2Bounce 0 [0,1]
SFFloat [in,out] stop2ErrorCorrection 0.8 [0,1]
SFFloat [in,out] stop3Bounce 0 [0,1]
SFFloat [in,out] stop3ErrorCorrection 0.8 [0,1]
SFFloat [out] motor1Angle
SFFloat [out] motor1AngleRate
SFFloat [out] motor2Angle
SFFloat [out] motor2AngleRate
SFFloat [out] motor3Angle
SFFloat [out] motor3AngleRate
SFBool [] autoCalc FALSE
}
RigidBody : X3DNode {
SFFloat [in,out] angularDampingFactor 0.001 [0,1]
SFVec3f [in,out] angularVelocity 0 0 0 (-∞,∞)
SFBool [in,out] autoDamp FALSE
SFBool [in,out] autoDisable FALSE
SFVec3f [in,out] centerOfMass 0 0 0 (-∞,∞)
SFFloat [in,out] disableAngularSpeed 0 [0,∞)
SFFloat [in,out] disableLinearSpeed 0 [0,∞)
SFFloat [in,out] disableTime 0 [0,∞)
SFBool [in,out] enabled TRUE
SFVec3f [in,out] finiteRotationAxis 0 1 0 [-1,1]
SFBool [in,out] fixed FALSE
MFVec3f [in,out] forces []
MFNode [in,out] geometry [] [X3DNBodyCollidableNode]
SFMatrix3f [in,out] inertia 1 0 0 0 1 0 0 0 1
SFFloat [in,out] linearDampingFactor 0.001 [0,1]
SFVec3f [in,out] linearVelocity 0 0 0 (-∞,∞)
SFFloat [in,out] mass 1 (0,∞)
SFNode [in,out] massDensityModel NULL [Sphere, Box, Cone]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFRotation [in,out] orientation 0 0 1 0 [0,1]
SFVec3f [in,out] position 0 0 0 (-∞,∞)
MFVec3f [in,out] torques []
SFBool [in,out] useFiniteRotation FALSE
SFBool [in,out] useGlobalGravity TRUE
}
RigidBodyCollection : X3DChildNode {
MFNode [in] set_contacts [] [Contact]
SFBool [in,out] autoDisable FALSE
MFNode [in,out] bodies [] [RigidBody]
SFFloat [in,out] constantForceMix 0.0001 [0,∞)
SFFloat [in,out] contactSurfaceThickness 0 [0,∞)
SFFloat [in,out] disableAngularSpeed 0 [0,∞)
SFFloat [in,out] disableLinearSpeed 0 [0,∞)
SFFloat [in,out] disableTime 0 [0,∞)
SFBool [in,out] enabled TRUE
SFFloat [in,out] errorCorrection 0.8 [0,1]
SFVec3f [in,out] gravity 0 -9.8 0
SFInt32 [in,out] iterations 10 [0,∞)
MFNode [in,out] joints [] [X3DRigidJointNode]
SFFloat [in,out] maxCorrectionSpeed -1 [0,∞) or -1
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [in,out] preferAccuracy FALSE
SFNode [] collider NULL [CollisionCollection]
}
SingleAxisHingeJoint : X3DRigidJointNode {
SFVec3f [in,out] anchorPoint 0 0 0
SFVec3f [in,out] axis 0 0 0
SFNode [in,out] body1 NULL [RigidBody]
SFNode [in,out] body2 NULL [RigidBody]
SFFloat [in,out] maxAngle π
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] minAngle -π
MFString [in,out] mustOutput "NONE" ["ALL","NONE",....]
SFFloat [in,out] stopBounce 0 [0,1]
SFFloat [in,out] stopErrorCorrection 0.8 [0,1]
SFFloat [out] angle
SFFloat [out] angleRate
SFVec3f [out] body1AnchorPoint
SFVec3f [out] body2AnchorPoint
}
SliderJoint : X3DRigidJointNode {
SFVec3f [in,out] axis 0 1 0
SFNode [in,out] body1 NULL [RigidBody]
SFNode [in,out] body2 NULL [RigidBody]
SFFloat [in,out] maxSeparation 1 [0,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] minSeparation 0 [0,∞)
MFString [in,out] mustOutput "NONE" ["ALL","NONE",...]
SFFloat [in,out] sliderForce 0 (-∞,∞)
SFFloat [in,out] stopBounce 0 [0,1]
SFFloat [in,out] stopErrorCorrection 1 [0,1]
SFFloat [out] separation
SFFloat [out] separationRate
}
UniversalJoint : X3DRigidJointNode {
SFVec3f [in,out] anchorPoint 0 0 0
SFVec3f [in,out] axis1 0 0 0
SFVec3f [in,out] axis2 0 0 0
SFNode [in,out] body1 NULL [RigidBody]
SFNode [in,out] body2 NULL [RigidBody]
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] mustOutput "NONE" ["ALL","NONE",...]
SFFloat [in,out] stop1Bounce 0 [0,1]
SFFloat [in,out] stop1ErrorCorrection 0.8 [0,1]
SFFloat [in,out] stop2Bounce 0 [0,1]
SFFloat [in,out] stop2ErrorCorrection 0.8 [0,1]
SFVec3f [out] body1AnchorPoint
SFVec3f [out] body1Axis
SFVec3f [out] body2AnchorPoint
SFVec3f [out] body2Axis
}
38 - Picking sensor component
X3DPickableObject {
MFString [in,out] objectType "ALL" ["ALL"|"NONE"|"TERRAIN"|...]
SFBool [in,out] pickable
}
X3DPickSensorNode : X3DSensorNode {
SFBool [in,out] enabled
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] objectType "ALL" ["ALL"|"NONE"|"TERRAIN"|...]
SFNode [in,out] pickingGeometry NULL [X3DGeometryNode]
MFNode [in,out] pickTarget [] [X3DGroupingNode|X3DShapeNode]
MFNode [out] pickedGeometry
SFBool [out] isActive
SFString [] intersectionType "BOUNDS" ["GEOMETRY"|"BOUNDS"]
SFString [] sortOrder "CLOSEST" ["CLOSEST"|"ALL"|"ALL_SORTED"]
}
LinePickSensor : X3DPickSensorNode {
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] objectType "ALL" ["ALL"|"NONE"|"TERRAIN"|...]
SFNode [in,out] pickingGeometry NULL [IndexedLineSet|LineSet]
MFNode [in,out] pickTarget [] [X3DGroupingNode|X3DShapeNode]
SFBool [out] isActive
MFNode [out] pickedGeometry
MFVec3f [out] pickedNormal
MFVec3f [out] pickedPoint
MFVec2f [out] pickedTextureCoordinate
SFString [] intersectionType "BOUNDS" ["GEOMETRY"|"BOUNDS"]
SFString [] sortOrder "CLOSEST" ["CLOSEST"|"ALL"|"ALL_SORTED"]
}
PickableGroup : X3DPickableObject, X3DGroupingNode {
MFNode [in] addChildren
MFNode [in] removeChildren
MFNode [in,out] children [] [X3DChildNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] objectType "ALL" ["ALL"|"NONE"|"TERRAIN"|...]
SFBool [in,out] pickable TRUE
SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
SFVec3f [] bboxSize -1 -1 -1 [0,∞) or -1 -1 -1
}
PointPickSensor : X3DPickSensorNode {
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] objectType "ALL" ["ALL"|"NONE"|"TERRAIN"|...]
SFNode [in,out] pickingGeometry NULL [PointSet]
MFNode [in,out] pickTarget [] [X3DGroupingNode|X3DShapeNode]
SFBool [out] isActive
MFNode [out] pickedGeometry
MFVec3f [out] pickedPoint
SFString [] intersectionType "BOUNDS" ["GEOMETRY" | "BOUNDS"]
SFString [] sortOrder "CLOSEST" ["CLOSEST"|"ALL"|"ALL_SORTED"]
}
PrimitivePickSensor : X3DPickSensorNode {
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] objectType "ALL" ["ALL"|"NONE"|"TERRAIN"|...]
SFNode [in,out] pickingGeometry NULL [Cone|Cylinder|Sphere|Box]
MFNode [in,out] pickTarget [] [X3DGroupingNode | X3DShapeNode]
SFBool [out] isActive
MFNode [out] pickedGeometry
SFString [] intersectionType "BOUNDS" ["GEOMETRY"|"BOUNDS"]
SFString [] sortOrder "CLOSEST" ["CLOSEST"|"ALL"|"ALL_SORTED"]
}
VolumePickSensor : X3DPickSensorNode {
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
MFString [in,out] objectType "ALL" ["ALL"|"NONE"|"TERRAIN"|...]
SFNode [in,out] pickingGeometry NULL [X3DGeometryNode]
MFNode [in,out] pickTarget [] [X3DGroupingNode | X3DShapeNode]
SFBool [out] isActive
MFNode [out] pickedGeometry
SFString [] intersectionType "BOUNDS" ["GEOMETRY"|"BOUNDS"]
SFString [] sortOrder "CLOSEST" ["CLOSEST"|"ALL"|"ALL_SORTED"]
}
39 - Followers component
X3DChaserNode : X3DFollowerNode {
[S|M]F<type> [in] set_destination
[S|M]F<type> [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isActive
[S|M]F<type> [out] value_changed
SFTime [] duration [0,∞)
[S|M]F<type> [] initialDestination
[S|M]F<type> [] initialValue
}
X3DDamperNode : X3DFollowerNode {
[S|M]F<type> [in] set_destination
[S|M]F<type> [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] tau [0,∞)
SFFloat [in,out] tolerance -1 or [0,∞)
SFBool [out] isActive
[S|M]F<type> [out] value_changed
[S|M]F<type> [] initialDestination
[S|M]F<type> [] initialValue
SFInt32 [] order [0..5]
}
X3DFollowerNode : X3DChildNode {
[S|M]F<type> [in] set_destination
[S|M]F<type> [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isActive
[S|M]F<type> [out] value_changed
[S|M]F<type> [] initialDestination
[S|M]F<type> [] initialValue
}
ColorDamper : X3DDamperNode {
SFColor [in] set_destination
SFColor [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] tau 0.0 [0,∞)
SFFloat [in,out] tolerance -1 -1 or [0,∞)
SFBool [out] isActive
SFColor [out] value_changed
SFColor [] initialDestination
SFColor [] initialValue
SFInt32 [] order [0..5]
}
CoordinateDamper : X3DDamperNode {
MFVec3f [in] set_destination
MFVec3f [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] tau 0.0 [0,∞)
SFFloat [in,out] tolerance -1 -1 or [0,∞)
SFBool [out] isActive
MFVec3f [out] value_changed
MFVec3f [] initialDestination
MFVec3f [] initialValue
SFInt32 [] order [0..5]
}
OrientationChaser : X3DChaserNode {
SFRotation [in] set_destination
SFRotation [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isActive
SFRotation [out] value_changed
SFTime [] duration [0,∞)
SFRotation [] initialDestination
SFRotation [] initialValue
}
OrientationDamper : X3DDamperNode {
SFRotation [in] set_destination
SFRotation [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] tau 0.0 [0,∞)
SFFloat [in,out] tolerance -1 -1 or [0..∞]
SFBool [out] isActive
SFRotation [out] value_changed
SFRotation [] initialDestination
SFRotation [] initialValue
SFInt32 [] order [0..5]
}
PositionChaser : X3DChaserNode {
SFVec3f [in] set_destination
SFVec3f [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isActive
SFVec3f [out] value_changed
SFTime [] duration [0,∞)
SFVec3f [] initialDestination
SFVec3f [] initialValue
}
PositionChaser2D : X3DChaserNode {
SFVec2f [in] set_destination
SFVec2f [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isActive
SFVec2f [out] value_changed
SFTime [] duration [0,∞)
SFVec2f [] initialDestination
SFVec2f [] initialValue
}
PositionDamper : X3DDamperNode {
SFVec3f [in] set_destination
SFVec3f [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] tau 0.0 [0,∞)
SFFloat [in,out] tolerance -1 -1 or [0,∞)
SFBool [out] isActive
SFVec3f [out] value_changed
SFVec3f [] initialDestination
SFVec3f [] initialValue
SFInt32 [] order [0..5]
}
PositionDamper2D : X3DDamperNode {
SFVec2f [in] set_destination
SFVec2f [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] tau 0.0 [0,∞)
SFFloat [in,out] tolerance -1 -1 or [0..∞]
SFBool [out] isActive
SFVec2f [out] value_changed
SFVec2f [] initialDestination
SFVec2f [] initialValue
SFInt32 [] order [0..5]
}
ScalarChaser : X3DChaserNode {
SFFloat [in] set_destination
SFFloat [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFBool [out] isActive
SFFloat [out] value_changed
SFTime [] duration [0,∞)
SFFloat [] initialDestination
SFFloat [] initialValue
}
TexCoordDamper : X3DDamperNode {
MFVec2f [in] set_destination
MFVec2f [in] set_value
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFTime [in,out] tau 0.0 [0,∞)
SFFloat [in,out] tolerance -1 -1 or [0..∞]
SFBool [out] isActive
MFVec2f [out] value_changed
MFVec2f [] initialDestination
MFVec2f [] initialValue
SFInt32 [] order [0..5]
}
40 - Particle systems component
X3DParticleEmitterNode : X3DNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] speed 0 [0,∞)
SFFloat [in,out] variation 0.25 [0,∞)
SFFloat [] mass 0 [0,∞)
SFFloat [] surfaceArea 0 [0,∞)
}
X3DParticlePhysicsModelNode : X3DNode {
SFBool [in,out] enabled TRUE
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
BoundedPhysicsModel : X3DParticlePhysicsModelNode {
SFBool [in,out] enabled TRUE
SFNode [in,out] geometry NULL [X3DGeometryNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
ConeEmitter : X3DParticleEmitterNode {
SFFloat [in,out] angle π/4 [0,π]
SFVec3f [in,out] direction 0 1 0
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [in,out] position 0 0 0
SFFloat [in,out] speed 0 [0,∞)
SFFloat [in,out] variation 0.25 [0,∞)
SFFloat [] mass 0 [0,∞)
SFFloat [] surfaceArea 0 [0,∞)
}
ExplosionEmitter : X3DParticleEmitterNode {
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [in,out] position 0 0 0
SFFloat [in,out] speed 0 [0,∞)
SFFloat [in,out] variation 0.25 [0,∞)
SFFloat [] mass 0 [0,∞)
SFFloat [] surfaceArea 0 [0,∞)
}
GravityPhysicsModel : X3DParticlePhysicsModelNode {
SFBool [in,out] enabled TRUE
SFVec3f [in,out] gravity 0 -9.8 0 (∞,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
}
ParticleSystem : X3DShapeNode {
SFNode [in,out] appearance NULL [X3DAppearanceNode]
SFBool [in,out] createParticles TRUE
SFNode [in,out] geometry NULL [X3DGeometryNode]
SFBool [in,out] enabled TRUE
SFFloat [in,out] lifetimeVariation 0.25 [0,1]
SFInt32 [in,out] maxParticles 200 [0,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] particleLifetime 5 [0,∞)
SFVec2f [in,out] particleSize 0.02 0.02 [0,∞)
SFBool [out] isActive
SFVec3f [] bboxCenter 0 0 0
SFVec3f [] bboxSize -1 -1 -1 (0,∞) or -1 -1 -1
SFNode [] colorRamp NULL [X3DColorNode]
MFFloat [] colorKey NULL [0,∞)
SFNode [] emitter NULL [X3DParticleEmitterNode]
SFString [] geometryType "QUAD" ["LINE"|"POINT"|"QUAD"|"SPRITE"|"TRIANGLE"|"GEOMETRY"|...]
MFNode [] physics [] [X3DParticlePhysicsModelNode]
SFNode [] texCoordRamp NULL [TextureCoordinate]
MFFloat [] texCoordKey [] [0,∞)
}
PointEmitter : X3DParticleEmitterNode {
SFVec3f [in,out] direction 0 1 0
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFVec3f [in,out] position 0 0 0
SFFloat [in,out] speed 0 [0,∞)
SFFloat [in,out] variation 0.25 [0,∞)
SFFloat [] mass 0 [0,∞)
SFFloat [] surfaceArea 0 [0,∞)
}
PolylineEmitter : X3DParticleEmitterNode {
SFInt32 [in] set_coordinate
SFNode [in,out] coords NULL [X3DCoordinateNodeType]
SFVec3f [in,out] direction 0 1 0 [-1,1]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] speed 0 [0,∞)
SFFloat [in,out] variation 0.25 [0,∞)
MFInt32 [] coordIndex -1 [0,∞) or -1
SFFloat [] mass 0 [0,∞)
SFFloat [] surfaceArea 0 [0,∞)
}
SurfaceEmitter : X3DParticleEmitterNode {
SFInt32 [in] set_coordinate
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] speed 0 [0,∞)
SFFloat [in,out] variation 0.25 [0,∞)
MFInt32 [] coordIndex -1 [0,∞) or -1
SFFloat [] mass 0 [0,∞)
SFNode [] surface NULL [X3DGeometryNode]
SFFloat [] surfaceArea 0 [0,∞)
}
VolumeEmitter : X3DParticleEmitterNode {
SFInt32 [in] set_coordinate
SFNode [in,out] coords NULL [X3DCoordinateNodeType]
SFVec3f [in,out] direction 0 1 0 [-1,1]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] speed 0 [0,∞)
SFFloat [in,out] variation 0.25 [0,∞)
MFInt32 [] coordIndex -1 [0,∞) or -1
SFBool [] internal TRUE
SFFloat [] mass 0 [0,∞)
SFFloat [] surfaceArea 0 [0,∞)
}
WindPhysicsModel : X3DParticlePhysicsModelNode {
SFVec3f [in,out] direction 0 0 0 (∞,∞)
SFBool [in,out] enabled TRUE
SFFloat [in,out] gustiness 0.1 [0,∞)
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFFloat [in,out] speed 0.1 [0,∞)
SFFloat [in,out] turbulence 0 [0,1]
}
X3DField
SFBool
SFColor
SFColorRGBA
SFDouble
SFFloat
SFImage
SFInt32
SFMatrix3d
SFMatrix3f
SFMatrix4d
SFMatrix4f
SFNode
SFRotation
SFString
SFTime
SFVec2d
SFVec2f
SFVec3d
SFVec3f
SFVec4d
SFVec4f
X3DArrayField
MFBool
MFColor
MFColorRGBA
MFDouble
MFFloat
MFImage
MFInt32
MFMatrix3d
MFMatrix3f
MFMatrix4d
MFMatrix4f
MFNode
MFRotation
MFString
MFTime
MFVec2d
MFVec2f
MFVec3d
MFVec3f
SFVec4d
SFVec4f
EXPORT {
X3DNode [in,out] exportedDEF [NMTOKEN]
X3DNode [in,out] localDEF [IDREF]
}
IMPORT {
X3DNode [in,out] inlineDEF [IDREF]
X3DNode [in,out] importedDEF [NMTOKEN]
X3DNode [in,out] AS [ID]
}
ROUTE {
X3DNode [in,out] FromNode [IDREF]
X3DField [in,out] FromField [fieldName]
X3DNode [in,out] ToNode [IDREF]
X3DField [in,out] ToField [fieldName]
}
component
name SFString
level SFInt32
meta
name SFString
content SFString
X3D version SFString profile SFString profileNames head Scene head component meta Scene SceneGraphStructureNodeType GroupingNodeChildContentModel
NodeName : AbstractionNode(s) {
VarType [in,out|in|out] NodeOrFieldName
NodeOrFieldDefault|NULL
[valid range(s)]|[X3DObjectName];
...
}
NodeName = NodeName from official list
AbstractionNode(s) = NodeName(s) of derivation
VarType = Node/Field Type from official list
[in,out|in|out] = [in,out] or [in] or [out] or [] access
[] = initializeOnly = initialize Only = VRML field
[in] = inputOnly = incoming event = VRML eventIn
[out] = outputOnly = outgoing event = VRML eventOut
[in,out] = inputOutput = in and out events = VRML exposedField
NodeOrFieldName = The official Node or field name,
NodeOrFieldDefault|NULL = Node/field initial or default value or NULL
Examples:
MFType = [] = empty
SFType = NULL
SFType = 0 0 0
MFType = [NULL]
MFType = [1 1, 1 -1, -1 -1, -1 1, 1 1]
(comma separators optional)
[valid Range(s)] = [min,max|list] = for fields, to show acceptable value
min,max = numeric range. Examples:
[0,1] specifies a closed interval that
includes both 0 and 1.
(0,1] specifies a semi-closed interval that is
open at 0 and closed at 1.
(-1,∞) = any number egt negative one
(-∞,∞) = any signed number
list = exclusive choice of values Examples:
= either TRUE or FALSE is accepted
["quotedSting"] = SF = quoted sting is accepted
MF = ["quotedString" "quotedString"]
[X3DObjectName] = for SF/MFNodes, to show acceptable node type
2005/10/05 utils 10/13 x3dinterp ColorRGBA
10/21 BooleanTrigger viewpoint navinfo VisibilitySensor X3DBackgroundNode
10/23 sync with CD preview spec
10/24 x3dbackground TimeTrigger
10/29 Anchor 10/31 fog texturebackground 11/02 StringSensor Cylinder X3DSequencerNode
11/4 utility nodes 11/7 ElevationGrid
11/11 Fill, Lineproperties, TextureCoordinateGenerator
11/11 X3DBackgroundNode Background Fog TextureBackground NavigationInfo,
IndexedLineSet, X3DSensorNodes (enabled/isActive), 2D geoms, Disk2D
11/12 []() defs 12/26 match x3d fcd except x3dabstracts
01/04 sequencer next/prev
01/08 Hanim X3DBoundedObject
01/09 aded index to Triangle*Set, linewidthscalefactor default,
?X3DUrlObject for movietexture, remove url from x3DSoundSourceNode
01/10 X3DComposedGeometryNode, Inline, 01/12 linetype
01/13 creaseAngle in Trisets
01/22 MovieTexture soundsourcenode
01/23 extrusion, elevationgrid to x3dgeometerynode, LineProperties linetype
01/25 Contour2D children, HAnimHumanoid
01/26 geolod, hanim, GeoElevationGrid, geoviewpoint
01/27 coorddeformer
01/30 x3dboundednode updates
02/04 x3dgroupingnode, Dis rec, signal, trans , X3DShapeNode, sphere
02/10 colission reorder, GeoElevationGrid set_height instead of y-scale,
GeoViewpoint moved description,
MovieTexture changed order,
StringSensor deletionAllowed Bool
02/15 X3DSoundSourceNode is x3durlobject
X3DSoundSourceNode remove isActive
GeoElevationGrid : X3DGeometryNode
SFFloat [] creaseAngle
02/22 added faceset, lineset, indexedtri...set 02/23 updates to sets
02/26 X3DTextureCoordinateNode, GeoCoordinate
03/01 Audioclip Script GeoElevationGrid X3DSoundSourceNode Viewpoint
03/03 CoordinateDeformer NurbsPositionInterpolator
03/27 MovieTexture
04/02 X3DTimeDependentNode
04/05 multitexture, transform
04/18 new NURBS
04/23 Collision delete enabled and isActive, GeoLOD (Switch)
04/29 rendering, 11, indexed tri nodes
04/30 no faceset,. nurbs cleanup
05/02 x3dGeometryNode solid
05/05 solid for text and 2D, set_index for ITS, ITSS, ITFS;
DIS nodes update, lineWidthScaleFactor
05/10 Collision, LineProperties
05/11 Metadata nodes
06/09 [NULL] in multitexturecoordinate and multitexturetransform
08/07 added metadata
09/01 x3dfield x3darrayfield, import/export
09/06 remove x3dobject
09/10 movietexture x3durlobject 10/15 proto, solid(s)
2004/09/14-15 spaces 09/19 HAnimDisplacer
2004/10/11 added Am1
20070121 added rev1 35,36,37,38,39,40
20070125 put this out there a bit early
20070126 many changes to catch up with revs to stufff i hadn't noticed had changed.
like DIS
20070127 last pass through this for now. Found many details
20079128 some more details, some big
20070130 last var types ooow, SFTime [out] elapsedTime
40 <type>
20070217 update to latest r1,
0225 desc, ities, dcoord [NULL] (-∞,∞) 0228 WindPhysicsModel
20070428 added event util notes
0429 by: Rex Melton
24.3.1 X3DBackgroundNode
24.4.1 Background
24.4.5 TextureBackground
All declare the field:
MFFloat [in,out] transparency 0 [0,1]
Should be an SFFloat.
0517 added script services
0610 various X3DUrlObject
20080721 updated links to latest standards, need to check rev1->ed2 changes to nodes.
PickSensor names booleantoggle Rigid props
LocalFog Fog X3DFogObject visibility range not neg